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Modded#12,106

Beastmaster DEV (local)

Offline 37.48.20.204:28015 checked 3d ago

moddedcarbon
players now0of 4 slots
7-day average0peak 1
rank#12,106top 54%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:28 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Beastmaster DEV (local)?

gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins is what Beastmaster DEV (local) tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Beastmaster DEV (local) in?

The Rust Vending Machine lists that feature Beastmaster DEV (local) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

Which map is currently on Beastmaster DEV (local)?

A procedural map, generated by the game, is what Beastmaster DEV (local) runs.

What rules does Beastmaster DEV (local) enforce, and what settings does it run?

No gather rate is given in the name of Beastmaster DEV (local). 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC is on.

About the server

Where can you find Beastmaster DEV (local)?

No region is published by Beastmaster DEV (local). A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 37.48.20.204:28015.

How reliable is Beastmaster DEV (local), and is it online now?

No stock at present: Beastmaster DEV (local) is offline, last seen 3 days 18 hours ago. Across the last 4 days, it was available for 22 of 96 hours, or 23% of the time. The first sighting of it on Rust Vending Machine was 9 October 2026.

What Rust version does Beastmaster DEV (local) run?

Rust network protocol 2634 and build 167398 on Windows is what powers Beastmaster DEV (local). To get in, your game must match the protocol; Steam keeps that updated.

Player count

How does Beastmaster DEV (local) compare to other Rust servers in the rankings?

Over the last seven days Beastmaster DEV (local) ranks #12,106 on player hours, among the top 54% of all ranked servers.

Is Beastmaster DEV (local) busy at the moment?

You will find Beastmaster DEV (local) offline right now; its last sighting was 3 days 18 hours ago. The seven-day average is 0, and the busiest point reached 1.

Wipe details

On what schedule does Beastmaster DEV (local) wipe?

Too few wipes of Beastmaster DEV (local) are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 4 days 2 hours ago it made the world it is using now.

What can you expect on Beastmaster DEV (local) when wipe day comes?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join Beastmaster DEV (local)?

Press F1 in Rust to bring up the console and enter client.connect 37.48.20.204:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players 4 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.