Waterworld
Online EU 37.26.136.61:28115 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 16:19 UTC, in 12d 17h. Its biweekly schedule tag · low confidence
Coming wipes
- 12d 17hTue 3 Nov, 16:19 UTC
- 14d 20hThu 5 Nov, 19:00 UTCFW
- 26d 17hTue 17 Nov, 16:19 UTC
- 40d 17hTue 1 Dec, 16:19 UTC
- 42d 20hThu 3 Dec, 19:00 UTCFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:19 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Waterworld?
gmvanilla (Game mode): Vanilla survival mode; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^b (Biweekly): Wipes land every fortnight; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Europe is where the server browser files it is what Waterworld tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Waterworld appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Waterworld are: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Settings and rules
Which map is currently on Waterworld?
The map on Waterworld is procedural, size 2,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Moldova_X1000.
What rules does Waterworld enforce, and what settings does it run?
No gather rate is given in the name of Waterworld. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find Waterworld?
Waterworld shows the EU tag and lists in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 37.26.136.61:28115.
How stable is Waterworld, and is it currently online?
The shelves show Waterworld in stock and online right now. By its own uptime report, the last restart was about 10 hours ago. Over the last 1 full day it was up 33% of the time, 8 of 24 hours. It came to Rust Vending Machine's notice on 19 October 2026.
What is the performance like on Waterworld?
The 48-hour average for server fps is 57, and the floor was 40. Up to 49,679 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 2,329 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is Waterworld running?
Rust network protocol 2634 and build 167781 on Windows is what powers Waterworld. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does Waterworld sit in the rankings?
The last seven days of player hours place Waterworld at #10,837, in the top 50% of all ranked servers and #2,304 in Europe.
How many players are on Waterworld right now?
Right now 100 slots in Waterworld hold 0 players. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 15:00 UTC, when it averaged 1 players.
Wipe details
On what schedule does Waterworld wipe?
As the record holds too few of Waterworld's wipes to confirm the schedule, the prediction goes by its tag. Due on Tuesday 3 November at 16:19 UTC: its next wipe. 30 hours ago it made the world it is using now. Its tags say it wipes every two weeks.
How to join
What is the way to join Waterworld?
In the Rust console (F1), type client.connect 37.26.136.61:28115. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8
Game
gmvanilla
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.