[EU] SINMAS DEV SERVER
Online 37.187.132.91:28115 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW13d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC13d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC16d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on [EU] SINMAS DEV SERVER?
Here are the tags [EU] SINMAS DEV SERVER lists, which the game's browser uses: gmvanilla (Game mode): Unmodified survival play; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find [EU] SINMAS DEV SERVER in?
The Rust Vending Machine lists that feature [EU] SINMAS DEV SERVER are: EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on [EU] SINMAS DEV SERVER?
A procedural map, size 3,400 with seed 1337, generated by the game, is what [EU] SINMAS DEV SERVER runs. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on [EU] SINMAS DEV SERVER?
There is no gather rate in the name [EU] SINMAS DEV SERVER. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. VAC is on.
Server details
Where can you find [EU] SINMAS DEV SERVER?
Without a region tag, [EU] SINMAS DEV SERVER's name still points to Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 37.187.132.91:28115.
What is the uptime like on [EU] SINMAS DEV SERVER?
You can grab [EU] SINMAS DEV SERVER: it is online as we speak. Its uptime figure puts the last restart at roughly 14 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 13 September 2026.
How well does [EU] SINMAS DEV SERVER perform?
Server fps over the last 48 hours averaged 30 and never dropped below 30. Up to 84,473 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,610 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does [EU] SINMAS DEV SERVER run?
On Linux, [EU] SINMAS DEV SERVER is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does [EU] SINMAS DEV SERVER compare to other Rust servers in the rankings?
Over the last seven days [EU] SINMAS DEV SERVER ranks #15,901 on player hours, among the top 72% of all ranked servers.
How many players are on [EU] SINMAS DEV SERVER right now?
[EU] SINMAS DEV SERVER is holding 0 players at the moment. The past week gives an average of 0 players.
Wipe info
On what schedule does [EU] SINMAS DEV SERVER wipe?
Because [EU] SINMAS DEV SERVER wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 13 days 3 hours ago.
How does [EU] SINMAS DEV SERVER handle wipe day?
The average busiest point of its recent wipes was 3 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
Join the server
What is the way to join [EU] SINMAS DEV SERVER?
In the Rust console (F1), type client.connect 37.187.132.91:28115. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://sinmas.eu.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
