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Modded#15,901

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 4d ago

moddedoxide
players now0of 4 slots
7-day average0peak –
rank#15,901top 71%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:17 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Mars Colony LOCAL DEVELOPMENT?

gmrust (Game mode): The standard survival game mode; mp4 (Max players): Room for 4; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what Mars Colony LOCAL DEVELOPMENT tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Mars Colony LOCAL DEVELOPMENT appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What rules does Mars Colony LOCAL DEVELOPMENT enforce, and what settings does it run?

The name of Mars Colony LOCAL DEVELOPMENT gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is off.

About the server

What is the location of Mars Colony LOCAL DEVELOPMENT?

No region is published by Mars Colony LOCAL DEVELOPMENT. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 37.142.145.147:28115.

How stable is Mars Colony LOCAL DEVELOPMENT, and is it currently online?

No stock at present: Mars Colony LOCAL DEVELOPMENT is offline, last seen 4 days 4 hours ago. Over 3 full days, the shelves were stocked for 0 of 72 hours (0%). It came to Rust Vending Machine's notice on 10 October 2026.

What Rust version does Mars Colony LOCAL DEVELOPMENT run?

On Windows, Mars Colony LOCAL DEVELOPMENT is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?

The last seven days of player hours place Mars Colony LOCAL DEVELOPMENT at #15,901, in the top 71% of all ranked servers.

How many players are on Mars Colony LOCAL DEVELOPMENT right now?

Current status for Mars Colony LOCAL DEVELOPMENT: offline, last seen 4 days 4 hours ago. The past week gives an average of 0 players.

Wipe schedule

How often does Mars Colony LOCAL DEVELOPMENT wipe?

Too few wipes of Mars Colony LOCAL DEVELOPMENT are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 4 days 4 hours ago.

How does Mars Colony LOCAL DEVELOPMENT handle wipe day?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What is the way to join Mars Colony LOCAL DEVELOPMENT?

Press F1 in Rust to bring up the console and enter client.connect 37.142.145.147:28115. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp4
Max players Room for 4.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.