New mod to test
Online 31.57.151.133:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on New mod to test?
Here are the tags New mod to test lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does New mod to test appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature New mod to test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules & map
Which map is currently on New mod to test?
A procedural map, size 1,000 with seed 1337, generated by the game, is what New mod to test runs. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on New mod to test?
No gather rate is given in the name of New mod to test. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server details
What is the location of New mod to test?
There is no region listed for New mod to test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 31.57.151.133:28015.
What is the uptime like on New mod to test?
You can grab New mod to test: it is online as we speak. By its own uptime report, the last restart was about 23 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 19 September 2026.
What is the performance like on New mod to test?
The 48-hour average for server fps is 140, and the floor was 140. The entity count reached 7,948: that includes buildings, deployables and everything else. Memory use peaked at 1,153 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does New mod to test run?
The setup: New mod to test on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Live players
How does New mod to test compare to other Rust servers in the rankings?
Over the last seven days New mod to test ranks #15,307 on player hours, among the top 68% of all ranked servers.
Is New mod to test busy at the moment?
You will find 0 players filling 50 slots in New mod to test as things stand. The seven-day average is 0, and the busiest point reached 1.
Wipe schedule
On what schedule does New mod to test wipe?
No next wipe can be predicted for New mod to test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 3 days 14 hours ago.
What can you expect on New mod to test when wipe day comes?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.
Join the server
What is the way to join New mod to test?
In the Rust console (F1), type client.connect 31.57.151.133:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.