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Rust Vending Machine 92,699playing
Modded#9,491

InDev|MakeFun

Online 31.43.151.33:28015 checked 8m ago

moddedcarbon
players now0of 15 slots
7-day average0peak 1
rank#9,491top 42%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct9 Oct11 Oct13 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on InDev|MakeFun?

Here are the tags InDev|MakeFun lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp15 (Max players): 15 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166586 (Build): It runs on build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find InDev|MakeFun in?

These Rust Vending Machine lists include InDev|MakeFun: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on InDev|MakeFun?

Generated by the game, the map on InDev|MakeFun is procedural.

Which settings and rules apply on InDev|MakeFun?

The name of InDev|MakeFun gives no gather rate. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is InDev|MakeFun in?

You will find no region published for InDev|MakeFun. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 31.43.151.33:28015.

What is the uptime like on InDev|MakeFun?

You can grab InDev|MakeFun: it is online as we speak. Across the last 7 days, it was available for 121 of 168 hours, or 72% of the time. It came to Rust Vending Machine's notice on 2 October 2026.

Which Rust build is InDev|MakeFun running?

Rust network protocol 2634 and build 166586 on Windows is what powers InDev|MakeFun. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is InDev|MakeFun's rank among Rust servers?

Over the last seven days InDev|MakeFun ranks #9,491 on player hours, among the top 42% of all ranked servers.

How many players are on InDev|MakeFun right now?

You will find 0 players filling 15 slots in InDev|MakeFun as things stand. The seven-day average stands at 0 players, peaking at 1.

Wipe info

On what schedule does InDev|MakeFun wipe?

The wipes of InDev|MakeFun on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 10 days 6 hours ago.

What happens on InDev|MakeFun on wipe day?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 2 hours after it began, the crowd peaked.

Getting in

What steps do you take to join InDev|MakeFun?

In the Rust console (F1), type client.connect 31.43.151.33:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp15
Max players 15 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166586
Build It runs on build 166586.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.