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Rust Vending Machine 87,718playing
Modded#9,500

54 INFINITY

Offline 31.186.54.181:28015 checked 3h ago

moddedoxide
players now1of 54 slots
7-day average0peak 1
rank#9,500top 42%
last wipe · restocked5h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75106:0008:0010:0011:0013:0015:00Wiped Tue 13 Oct, 14:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040006:0008:0010:0011:0013:0015:00Wiped Tue 13 Oct, 14:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:54 UTC5h ago – – running 1
Sun 11 Oct, 10:46 UTC2d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on 54 INFINITY?

The server browser reads these tags that 54 INFINITY publishes: gmrust (Game mode): Rust survival, the standard way; mp54 (Max players): 54 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): It runs on build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does 54 INFINITY appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include 54 INFINITY: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules & map

Which map is currently on 54 INFINITY?

A procedural map, size 3,000 with seed 1627336182, generated by the game, is what 54 INFINITY runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does 54 INFINITY enforce, and what settings does it run?

The name of 54 INFINITY gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

About the server

Where can you find 54 INFINITY?

There is no region listed for 54 INFINITY. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 31.186.54.181:28015.

How stable is 54 INFINITY, and is it currently online?

No stock at present: 54 INFINITY is offline, last seen 3 hours ago. The uptime counter points to a restart about 1 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Its first record on Rust Vending Machine is dated 11 October 2026.

How well does 54 INFINITY perform?

Server fps over the last 48 hours averaged 221 and never dropped below 158. Up to 43,579 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 1,224 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does 54 INFINITY use?

Rust network protocol 2634 and build 167398 on Windows is what powers 54 INFINITY. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does 54 INFINITY sit in the rankings?

The last seven days of player hours place 54 INFINITY at #9,500, in the top 42% of all ranked servers.

What is the current player count on 54 INFINITY?

You will find 54 INFINITY offline right now; its last sighting was 3 hours ago. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

Wipe schedule

On what schedule does 54 INFINITY wipe?

There are not yet enough recorded wipes from 54 INFINITY to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 5 hours ago.

What happens on 54 INFINITY on wipe day?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 45 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Join the server

What steps do you take to join 54 INFINITY?

Press F1 in Rust to bring up the console and enter client.connect 31.186.54.181:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp54,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp54
Max players 54 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build It runs on build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.