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Modded#2,275

Cyclops Monthly Server {US}

Online 24.5.139.173:28015 checked 6m ago

moddedcarbon
players now3of 50 slots
7-day average2peak 4
rank#2,275top 10%
last wipe · restocked13d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:54 UTC13d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Cyclops Monthly Server {US}?

gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The cap is 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what Cyclops Monthly Server {US} tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Cyclops Monthly Server {US} in?

These Rust Vending Machine lists include Cyclops Monthly Server {US}: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Cyclops Monthly Server {US}?

A procedural map, size 4,250 with seed 481893192, generated by the game, is what Cyclops Monthly Server {US} runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Cyclops Monthly Server {US}?

No gather rate is given in the name of Cyclops Monthly Server {US}. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC is on.

Server info

What is the location of Cyclops Monthly Server {US}?

The name of Cyclops Monthly Server {US} points to North America, even without a region tag. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 24.5.139.173:28015.

How reliable is Cyclops Monthly Server {US}, and is it online now?

You can grab Cyclops Monthly Server {US}: it is online as we speak. Its uptime figure puts the last restart at roughly 5 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is Cyclops Monthly Server {US} lag-free?

The 48-hour average for server fps is 76, and the floor was 26. Up to 226,490 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 6,844 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does Cyclops Monthly Server {US} use?

On Windows, Cyclops Monthly Server {US} is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does Cyclops Monthly Server {US} sit in the rankings?

The last seven days of player hours place Cyclops Monthly Server {US} at #2,275, in the top 10% of all ranked servers.

What is the current player count on Cyclops Monthly Server {US}?

You will find 3 players filling 50 slots in Cyclops Monthly Server {US} as things stand. The seven-day average is 2, and the busiest point reached 4. Its busiest point in the last 48 hours was 20:00 UTC, averaging 3 players.

Wipe schedule

On what schedule does Cyclops Monthly Server {US} wipe?

Too few wipes of Cyclops Monthly Server {US} are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 13 days 1 hours ago it made the world it is using now.

What happens on Cyclops Monthly Server {US} on wipe day?

At their busiest, its recent wipes averaged 5 players. The crowd on the latest wipe was at its largest 36 hours after the wipe.

Join the server

What steps do you take to join Cyclops Monthly Server {US}?

In the Rust console (F1), type client.connect 24.5.139.173:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The cap is 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.