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Modded

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 30d ago

moddedoxide
players now0of 5 slots
7-day average0peak –
rank–score 0
last wipe · restocked33d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Project Plagued - LOCAL Flying Car v0.2 Test?

Here are the tags Project Plagued - LOCAL Flying Car v0.2 Test lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs162989 (Build): Build 162989; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Project Plagued - LOCAL Flying Car v0.2 Test in?

These Rust Vending Machine lists include Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which settings and rules apply on Project Plagued - LOCAL Flying Car v0.2 Test?

There is no gather rate in the name Project Plagued - LOCAL Flying Car v0.2 Test. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is Project Plagued - LOCAL Flying Car v0.2 Test in?

No region is published by Project Plagued - LOCAL Flying Car v0.2 Test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 24.45.218.201:28015.

How reliable is Project Plagued - LOCAL Flying Car v0.2 Test, and is it online now?

No stock on Project Plagued - LOCAL Flying Car v0.2 Test at the moment, last seen 30 days 21 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What Rust version does Project Plagued - LOCAL Flying Car v0.2 Test run?

On Windows, Project Plagued - LOCAL Flying Car v0.2 Test is running Rust network protocol 2633 and build 162989. The protocol has to line up on your side to join, and Steam does the updating.

Player count

What is the current player count on Project Plagued - LOCAL Flying Car v0.2 Test?

At the moment Project Plagued - LOCAL Flying Car v0.2 Test is offline, with a last sighting 30 days 21 hours ago.

Wipe info

How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe?

There are not yet enough recorded wipes from Project Plagued - LOCAL Flying Car v0.2 Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 33 days 7 hours ago.

Join the server

What steps do you take to join Project Plagued - LOCAL Flying Car v0.2 Test?

In the Rust console (F1), type client.connect 24.45.218.201:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp5
Max players 5 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2633
Protocol You need protocol 2633 to join, matching your game version.
cs162989
Build Build 162989.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.