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Modded#15,962

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 8d ago

modded
players now0of 25 slots
7-day average0peak –
rank#15,962top 71%
last wipe · restocked10d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC10d ago 0 – running 0
Fri 2 Oct, 15:39 UTC11d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC11d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC13d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on MoonRust [261 Devblog]?

gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): Room for 25; v2332 (Protocol): Protocol 2332: your game must match to get in; ptrak (Networking): This is the standard RakNet layer the game uses; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): It sits in Modded: plugins or settings make the difference; h955eb6e7 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin is what MoonRust [261 Devblog] tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does MoonRust [261 Devblog] appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature MoonRust [261 Devblog] are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on MoonRust [261 Devblog]?

Generated by the game, the map on MoonRust [261 Devblog] is procedural.

Which settings and rules apply on MoonRust [261 Devblog]?

No gather rate is given in the name of MoonRust [261 Devblog]. No group limit is published. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find MoonRust [261 Devblog]?

No region is published by MoonRust [261 Devblog]. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 217.87.231.46:28015.

How stable is MoonRust [261 Devblog], and is it currently online?

No stock at present: MoonRust [261 Devblog] is offline, last seen 8 days 16 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. The first sighting of it on Rust Vending Machine was 30 September 2026.

What version does MoonRust [261 Devblog] use?

Rust network protocol 2332 on Windows is what powers MoonRust [261 Devblog]. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does MoonRust [261 Devblog] compare to other Rust servers in the rankings?

The last seven days of player hours place MoonRust [261 Devblog] at #15,962, in the top 71% of all ranked servers.

What is the current player count on MoonRust [261 Devblog]?

Current status for MoonRust [261 Devblog]: offline, last seen 8 days 16 hours ago.

Wipe info

How often does MoonRust [261 Devblog] wipe?

There is no way to predict the next wipe at MoonRust [261 Devblog], which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 10 days 19 hours ago.

How does MoonRust [261 Devblog] handle wipe day?

An average of 0 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What is the way to join MoonRust [261 Devblog]?

Press F1 in Rust to bring up the console and enter client.connect 217.87.231.46:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp25
Max players Room for 25.
v2332
Protocol Protocol 2332: your game must match to get in.
ptrak
Networking This is the standard RakNet layer the game uses.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded It sits in Modded: plugins or settings make the difference.

Other

h955eb6e7
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
stok
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.