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Modded#15,903

MiniCore Dev

Offline 217.217.244.19:28015 checked 11d ago

moddedcarbon
players now0of 10 slots
7-day average0peak –
rank#15,903top 70%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:28 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on MiniCore Dev?

The server browser reads these tags that MiniCore Dev publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does MiniCore Dev appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include MiniCore Dev: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which settings and rules apply on MiniCore Dev?

No gather rate is given in the name of MiniCore Dev. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find MiniCore Dev?

No region is published by MiniCore Dev. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 217.217.244.19:28015.

What is the uptime like on MiniCore Dev?

No stock at present: MiniCore Dev is offline, last seen 11 days 18 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 2 October 2026.

Which Rust build is MiniCore Dev running?

On Windows, MiniCore Dev is running Rust network protocol 2634 and build 166494. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is MiniCore Dev's rank among Rust servers?

The last seven days of player hours place MiniCore Dev at #15,903, in the top 70% of all ranked servers.

How many players are on MiniCore Dev right now?

You will find MiniCore Dev offline right now; its last sighting was 11 days 18 hours ago.

Wipe info

How often does MiniCore Dev wipe?

The wipes of MiniCore Dev on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 11 days 18 hours ago it made the world it is using now.

How does MiniCore Dev handle wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Join the server

What is the way to join MiniCore Dev?

In the Rust console (F1), type client.connect 217.217.244.19:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build Build 166494.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.