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Modded#15,848

Lost Vikings Test Server

Online 217.212.193.137:28015 checked 13m ago

moddedoxide
players now0of 50 slots
7-day average0peak –
rank#15,848top 72%
last wipe · restocked65d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Lost Vikings Test Server?

Here are the tags Lost Vikings Test Server lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2632 (Protocol): Protocol 2632: your game must match to get in; cs160556 (Build): Game build: 160556; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Lost Vikings Test Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Lost Vikings Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules & map

What map is in play on Lost Vikings Test Server?

The map on Lost Vikings Test Server is procedural, size 4,250 with seed 547515507, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Lost Vikings Test Server enforce, and what settings does it run?

The name of Lost Vikings Test Server gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.

About the server

Where can you find Lost Vikings Test Server?

No region is published by Lost Vikings Test Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 217.212.193.137:28015.

How reliable is Lost Vikings Test Server, and is it online now?

You can grab Lost Vikings Test Server: it is online as we speak. Its uptime figure puts the last restart at roughly 5 days 3 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Lost Vikings Test Server perform?

Over the last 48 hours the average server fps was 51, with a low of 34. The entity count reached 101,948: that includes buildings, deployables and everything else. Memory use peaked at 4,129 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Lost Vikings Test Server run?

On Linux, Lost Vikings Test Server is running Rust network protocol 2632 and build 160556. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does Lost Vikings Test Server sit in the rankings?

Over the last seven days Lost Vikings Test Server ranks #15,848 on player hours, among the top 72% of all ranked servers.

Is Lost Vikings Test Server busy at the moment?

Lost Vikings Test Server is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players.

Wipe schedule

How often does Lost Vikings Test Server wipe?

The wipes of Lost Vikings Test Server on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 65 days 3 hours ago it made the world it is using now.

Getting in

What steps do you take to join Lost Vikings Test Server?

In the Rust console (F1), type client.connect 217.212.193.137:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players 50 player slots.
ts8
Group limit The default cap is 8 per team.
v2632
Protocol Protocol 2632: your game must match to get in.
cs160556
Build Game build: 160556.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.