Revenants.gg Rust CoD Zombies
Online EU 217.182.197.185:28014 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW12d ago | 49 | – | running | 0 |
| Mon 28 Sep, 09:30 UTC16d ago | 2 | held half | 3.4 days | 1 |
| Sun 27 Sep, 12:31 UTC16d ago | 6 | – | 0.9 days | 1 |
| Sat 26 Sep, 13:20 UTC17d ago | 6 | – | 1 days | 1 |
| Fri 25 Sep, 10:43 UTC18d ago | 3 | – | 1.1 days | 0 |
| Thu 24 Sep, 18:52 UTC19d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 10:41 UTC24d ago | 2 | halved by day 1 | 5.3 days | 1 |
| Fri 18 Sep, 20:55 UTC25d ago | 2 | – | 0.6 days | 1 |
| Fri 18 Sep, 10:46 UTC25d ago | 2 | – | 0.4 days | 1 |
| Thu 17 Sep, 19:14 UTC26d ago | 2 | – | 0.6 days | 1 |
| Thu 17 Sep, 09:26 UTC27d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 17:16 UTC27d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Revenants.gg Rust CoD Zombies?
gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Train your aim and PvP with loot provided; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins; EU (Europe): Europe is where the server browser files it is what Revenants.gg Rust CoD Zombies tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Who manages Revenants.gg Rust CoD Zombies?
The revenants.gg hostname from Revenants.gg Rust CoD Zombies is unique among the servers we track.
On Rust Vending Machine, which lists and filters can you find Revenants.gg Rust CoD Zombies in?
These Rust Vending Machine lists include Revenants.gg Rust CoD Zombies: EU Rust servers in stock, Modded Rust servers, Rust aim training servers, PvE Rust servers in stock and Rust zombie servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on Revenants.gg Rust CoD Zombies?
The map on Revenants.gg Rust CoD Zombies is procedural, size 3,500 with seed 28219, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Revenants.gg COD ZOMBIES.
What rules does Revenants.gg Rust CoD Zombies enforce, and what settings does it run?
There is no gather rate in the name Revenants.gg Rust CoD Zombies. 8 players is the default group size, and that is the cap here. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC is on.
Server details
Where can you find Revenants.gg Rust CoD Zombies?
The EU tag places Revenants.gg Rust CoD Zombies in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 217.182.197.185:28014.
What is the uptime like on Revenants.gg Rust CoD Zombies?
The shelves show Revenants.gg Rust CoD Zombies in stock and online right now. Its uptime figure puts the last restart at roughly 8 days 19 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 16 September 2026.
What is the performance like on Revenants.gg Rust CoD Zombies?
The 48-hour average for server fps is 98, and the floor was 91. At its peak it held 749 entities, counting buildings, deployables and all else in the world. At most it drew 2,643 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What version does Revenants.gg Rust CoD Zombies use?
The setup: Revenants.gg Rust CoD Zombies on Windows, Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
What is Revenants.gg Rust CoD Zombies's rank among Rust servers?
The last seven days of player hours place Revenants.gg Rust CoD Zombies at #10,595, in the top 47% of all ranked servers and #2,221 in Europe.
What is the current player count on Revenants.gg Rust CoD Zombies?
Revenants.gg Rust CoD Zombies is carrying 0 players on 100 slots at the moment. The seven-day average is 0, and the busiest point reached 3. The last 48 hours peaked at 21:00 UTC, when it averaged 0 players.
Wipe info
When does Revenants.gg Rust CoD Zombies wipe?
Because Revenants.gg Rust CoD Zombies wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 12 days 15 hours ago it made the world it is using now.
What can you expect on Revenants.gg Rust CoD Zombies when wipe day comes?
An average of 19 players turned up at the peak of its recent wipes. On the latest wipe, 17 hours after it began, the crowd peaked. Until the next wipe, in 100% of recent wipes, the crowd remained above half that peak.
How to join
What is the way to join Revenants.gg Rust CoD Zombies?
Open Rust and press F1 for the console, then type client.connect 217.182.197.185:28014. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://revenants.gg for its website.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^e,^d,EU,^p,gmrust,cs166652,ts8
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^e
^d
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
