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Rust Vending Machine 57,263playing
Modded#15,802

[TEST] Dev Server

Online 217.154.121.4:28015 checked 10m ago

moddedcarbon
players now0of 50 slots
7-day average0peak 1
rank#15,802top 71%
last wipe · restocked11d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:54 UTC11d ago 1 – running 1
Thu 1 Oct, 20:09 UTC FW12d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC13d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on [TEST] Dev Server?

Here are the tags [TEST] Dev Server lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): Game build: 166494; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find [TEST] Dev Server in?

The Rust Vending Machine lists that feature [TEST] Dev Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which settings and rules apply on [TEST] Dev Server?

The name of [TEST] Dev Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of [TEST] Dev Server?

No region is published by [TEST] Dev Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 217.154.121.4:28015.

What is the uptime like on [TEST] Dev Server?

Open for trade right now: [TEST] Dev Server is online. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 30 September 2026.

Which Rust build is [TEST] Dev Server running?

On Linux, [TEST] Dev Server is running Rust network protocol 2634 and build 166494. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does [TEST] Dev Server sit in the rankings?

The last seven days of player hours place [TEST] Dev Server at #15,802, in the top 71% of all ranked servers.

How many players are on [TEST] Dev Server right now?

[TEST] Dev Server is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 1.

Wipe details

On what schedule does [TEST] Dev Server wipe?

No next wipe can be predicted for [TEST] Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 11 days 1 hours ago.

How does [TEST] Dev Server handle wipe day?

An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.

Join the server

What is the way to join [TEST] Dev Server?

Open Rust and press F1 for the console, then type client.connect 217.154.121.4:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players 50 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build Game build: 166494.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.