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Modded#7,151

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 11m ago

moddedoxide
players now0of 50 slots
7-day average0peak 2
rank#7,151top 32%
last wipe · restocked8h agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
00.511.5200:0009:0018:0003:0012:0021:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152000:0009:0018:0003:0012:0021:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC8h ago – – running 0
Thu 8 Oct, 15:24 UTC6d ago 1 – – 1
Wed 7 Oct, 19:03 UTC7d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC9d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC9d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW13d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC14d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC19d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC23d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC24d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Zombie Land - TEST 1?

The server browser reads these tags that Zombie Land - TEST 1 publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts14 (Group limit): Teams cap at 14; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $rus4 (Region code): Its region code is us4; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who operates Zombie Land - TEST 1?

The zombieland.io hostname Zombie Land - TEST 1 uses is also published by 2 other servers we track, pointing to a single operator.

On Rust Vending Machine, which lists and filters can you find Zombie Land - TEST 1 in?

These Rust Vending Machine lists include Zombie Land - TEST 1: Modded Rust servers and Rust zombie servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules & map

What map is in play on Zombie Land - TEST 1?

Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.

What rules does Zombie Land - TEST 1 enforce, and what settings does it run?

The name of Zombie Land - TEST 1 gives no gather rate. The player cap for a group is 14. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.

Server details

What location is Zombie Land - TEST 1 in?

There is no region listed for Zombie Land - TEST 1, and the region code is us4. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 216.39.241.162:28025.

What is the uptime like on Zombie Land - TEST 1?

You can grab Zombie Land - TEST 1: it is online as we speak. Its uptime figure puts the last restart at roughly 6 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does Zombie Land - TEST 1 perform?

Server fps over the last 48 hours averaged 20 and never dropped below 17. The entity count reached 106,594: that includes buildings, deployables and everything else. Memory use peaked at 3,729 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Zombie Land - TEST 1 use?

The setup: Zombie Land - TEST 1 on Windows, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does Zombie Land - TEST 1 sit in the rankings?

The last seven days of player hours place Zombie Land - TEST 1 at #7,151, in the top 32% of all ranked servers.

What is the current player count on Zombie Land - TEST 1?

Zombie Land - TEST 1 is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 19:00 UTC, when it averaged 1 players.

Wipe info

On what schedule does Zombie Land - TEST 1 wipe?

Because Zombie Land - TEST 1 wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 8 hours ago.

How does Zombie Land - TEST 1 handle wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

How to join

What steps do you take to join Zombie Land - TEST 1?

In the Rust console (F1), type client.connect 216.39.241.162:28025. You can also press Launch Rust on this page, which opens Steam and connects. The web address is http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players The cap is 50.
ts14
Group limit Teams cap at 14.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking Network runs on RakNet, the game's standard.
$rus4
Region code Its region code is us4.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.