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Modded#15,491

Bigboys 67

Offline 216.225.152.67:9170 checked 24d ago

monthly wipes vanillamoddedoxide
players now0of 40 slots
7-day average0peak –
rank#15,491top 69%
last wipe · restocked39d agomonthly schedule
next wipe · restock21d 16hThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 16h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Bigboys 67?

The server browser reads these tags that Bigboys 67 publishes: gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): The cap is 40; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): Protocol 2633: your game must match to get in; cs163207 (Build): Game build: 163207; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Bigboys 67 in?

The Rust Vending Machine lists that feature Bigboys 67 are: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and rules

What map is in play on Bigboys 67?

The map on Bigboys 67 is procedural, size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Bigboys 67 enforce, and what settings does it run?

No gather rate is given in the name of Bigboys 67. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.

Server info

What location is Bigboys 67 in?

You will find no region published for Bigboys 67. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 216.225.152.67:9170.

What is the uptime like on Bigboys 67?

Right now Bigboys 67 is not in stock, last seen 24 days 6 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What Rust version does Bigboys 67 run?

The setup: Bigboys 67 on Linux, Rust network protocol 2633 and build 163207. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is Bigboys 67's rank among Rust servers?

The last seven days of player hours place Bigboys 67 at #15,491, in the top 69% of all ranked servers.

How many players are on Bigboys 67 right now?

Current status for Bigboys 67: offline, last seen 24 days 6 hours ago.

Wipe schedule

How often does Bigboys 67 wipe?

It is an estimate from the force wipe that gives Bigboys 67's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. It has been running its current world since 39 days 2 hours ago. Its tags state a wipe each month.

How to join

What is the way to join Bigboys 67?

Press F1 in Rust to bring up the console and enter client.connect 216.225.152.67:9170. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^m,^v,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp40
Max players The cap is 40.
ts8
Group limit The default cap is 8 per team.
v2633
Protocol Protocol 2633: your game must match to get in.
cs163207
Build Game build: 163207.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.