Development Test Server
Offline 216.225.150.192:27020 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence
Coming wipes
- 21d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC12d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC22d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on Development Test Server?
gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Development Test Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Development Test Server appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Development Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on Development Test Server?
Development Test Server runs a procedural map of size 4,000 with seed 560908955, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Development Test Server enforce, and what settings does it run?
There is no gather rate in the name Development Test Server. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.
Server info
Where can you find Development Test Server?
You will find no region published for Development Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 216.225.150.192:27020.
How reliable is Development Test Server, and is it online now?
No stock at present: Development Test Server is offline, last seen 12 days 9 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 13 September 2026.
Which Rust build is Development Test Server running?
Rust network protocol 2634 and build 166652 on Linux is what powers Development Test Server. The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does Development Test Server compare to other Rust servers in the rankings?
The last seven days of player hours place Development Test Server at #15,958, in the top 70% of all ranked servers.
How many players are on Development Test Server right now?
You will find Development Test Server offline right now; its last sighting was 12 days 9 hours ago.
Wipe schedule
On what schedule does Development Test Server wipe?
The force wipe is the only wipe at Development Test Server, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 12 days 11 hours ago. Its tags state a wipe each month.
How does Development Test Server handle wipe day?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.
Join the server
What steps do you take to join Development Test Server?
Open Rust and press F1 for the console, then type client.connect 216.225.150.192:27020. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.