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Rust Vending Machine 36,089playing
Modded#15,912

4Netplayers Rust Server

Offline 213.202.226.109:28015 checked 1d ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,912top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123404:0006:0008:0010:0012:0014:00

Hourly average and peak, UTC.

Server performance

01020304004:0006:0008:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct7 Oct10 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on 4Netplayers Rust Server?

The server browser reads these tags that 4Netplayers Rust Server publishes: gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does 4Netplayers Rust Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature 4Netplayers Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 3,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server?

No gather rate is given in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

Server info

What location is 4Netplayers Rust Server in?

There is no region listed for 4Netplayers Rust Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 213.202.226.109:28015.

How reliable is 4Netplayers Rust Server, and is it online now?

Right now 4Netplayers Rust Server is not in stock, last seen 36 hours ago. Its uptime figure puts the last restart at roughly 4 days 7 hours ago. 135 of 168 hours online over the last 7 full days, or 80% uptime. The first sighting of it on Rust Vending Machine was 2 October 2026.

What is the performance like on 4Netplayers Rust Server?

The 48-hour average for server fps is 30, and the floor was 29. The entity count reached 45,406: that includes buildings, deployables and everything else. Memory use peaked at 2,364 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does 4Netplayers Rust Server run?

The setup: 4Netplayers Rust Server on Linux, Rust network protocol 2634 and build 167231. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does 4Netplayers Rust Server compare to other Rust servers in the rankings?

Over the last seven days 4Netplayers Rust Server ranks #15,912 on player hours, among the top 72% of all ranked servers.

What is the current player count on 4Netplayers Rust Server?

At the moment 4Netplayers Rust Server is offline, with a last sighting 36 hours ago. The seven-day average stands at 0 players.

Wipe info

How often does 4Netplayers Rust Server wipe?

There are not yet enough recorded wipes from 4Netplayers Rust Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 12 days 8 hours ago.

How to join

What steps do you take to join 4Netplayers Rust Server?

In the Rust console (F1), type client.connect 213.202.226.109:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167231
Build Build 167231.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.