Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence
Coming wipes
- 21d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on Dannabell@4Netplayers?
Here are the tags Dannabell@4Netplayers lists, which the game's browser uses: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Dannabell@4Netplayers appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Dannabell@4Netplayers are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on Dannabell@4Netplayers?
Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Dannabell@4Netplayers enforce, and what settings does it run?
The name of Dannabell@4Netplayers gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
About the server
What location is Dannabell@4Netplayers in?
You will find no region published for Dannabell@4Netplayers. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 213.202.205.23:21300.
What is the uptime like on Dannabell@4Netplayers?
You can grab Dannabell@4Netplayers: it is online as we speak. Its uptime figure puts the last restart at roughly 3 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.
Is Dannabell@4Netplayers lag-free?
Over the last 48 hours the average server fps was 30, with a low of 25. The entity count reached 147,618: that includes buildings, deployables and everything else. Memory use peaked at 3,797 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Dannabell@4Netplayers running?
Rust network protocol 2634 and build 167781 on Linux is what powers Dannabell@4Netplayers. To get in, your game must match the protocol; Steam keeps that updated.
Live players
Where does Dannabell@4Netplayers sit in the rankings?
The last seven days of player hours place Dannabell@4Netplayers at #4,243, in the top 19% of all ranked servers.
How many players are on Dannabell@4Netplayers right now?
Right now 10 slots in Dannabell@4Netplayers hold 0 players. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 17:00 UTC, when it averaged 1 players.
Wipe schedule
When does Dannabell@4Netplayers wipe?
The force wipe is the only wipe at Dannabell@4Netplayers, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 13 days 14 hours ago.
How does Dannabell@4Netplayers handle wipe day?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours in.
How to join
What is the way to join Dannabell@4Netplayers?
In the Rust console (F1), type client.connect 213.202.205.23:21300. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.