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Modded#15,478

Testserver

Offline 213.136.87.44:29015 checked 26d ago

monthly wipes vanillamoddedoxidepremium
players now0of 51 slots
7-day average0peak –
rank#15,478top 70%
last wipe · restocked39d agomonthly schedule
next wipe · restock22d 5hThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Testserver?

Here are the tags Testserver lists, which the game's browser uses: gmvanilla (Game mode): Unmodified survival play; mp51 (Max players): Room for 51; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): Game build: 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^q (Premium): Rust premium is required here; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Testserver in?

The Rust Vending Machine lists that feature Testserver are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules & map

Which map is currently on Testserver?

The map on Testserver is procedural, size 3,500 with seed 2147483647, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Testserver enforce, and what settings does it run?

There is no gather rate in the name Testserver. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server says it is vanilla: rust as Facepunch ships it: rates, kits and rules untouched. Rust premium is required here. VAC, Valve's anti-cheat, is enabled.

About the server

What location is Testserver in?

No region is published by Testserver. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 213.136.87.44:29015.

How stable is Testserver, and is it currently online?

No stock on Testserver at the moment, last seen 26 days 23 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Which Rust build is Testserver running?

The setup: Testserver on Windows, Rust network protocol 2633 and build 164530. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is Testserver's rank among Rust servers?

The last seven days of player hours place Testserver at #15,478, in the top 70% of all ranked servers.

Is Testserver busy at the moment?

At the moment Testserver is offline, with a last sighting 26 days 23 hours ago.

Wipe details

When does Testserver wipe?

It is an estimate from the force wipe that gives Testserver's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 39 days 18 hours ago it made the world it is using now. Its tags state a wipe each month.

Getting in

What is the way to join Testserver?

Press F1 in Rust to bring up the console and enter client.connect 213.136.87.44:29015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Rust premium is required here.

Server tags

what each one means

Published as mp51,ptrak,$r?,v2633,^m,^v,gmvanilla,cs164530,^q,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp51
Max players Room for 51.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol Protocol 2633: your game must match to get in.
cs164530
Build Game build: 164530.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^q
Premium Rust premium is required here.
^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.