Raiders of the Deep
Online 213.133.102.113:28035 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW12d ago | 1 | – | running | 0 |
| Sun 20 Sep, 19:55 UTC23d ago | 2 | held half | 10.9 days | 1 |
| Sat 19 Sep, 17:10 UTC24d ago | 4 | – | 1.1 days | 1 |
| Thu 17 Sep, 17:45 UTC26d ago | 3 | held half | 2 days | 2 |
| Wed 16 Sep, 18:38 UTC27d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Raiders of the Deep?
gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; rustmaps (Custom tag): A custom tag, added by the owner or through a plugin, not by the game is what Raiders of the Deep tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Raiders of the Deep appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Raiders of the Deep: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on Raiders of the Deep?
You can download the custom map file from this page: Raiders of the Deep runs a map of size 3,000.
What rules does Raiders of the Deep enforce, and what settings does it run?
The name of Raiders of the Deep gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
What location is Raiders of the Deep in?
There is no region listed for Raiders of the Deep. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 213.133.102.113:28035.
How reliable is Raiders of the Deep, and is it online now?
The shelves show Raiders of the Deep in stock and online right now. Its uptime figure puts the last restart at roughly 9 hours ago. Over 7 full days, the shelves were stocked for 164 of 168 hours (98%). The first sighting of it on Rust Vending Machine was 13 September 2026.
Is Raiders of the Deep lag-free?
The 48-hour average for server fps is 226, and the floor was 147. The entity count reached 24,060: that includes buildings, deployables and everything else. The highest memory reading was 2,498 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does Raiders of the Deep run?
Rust network protocol 2634 and build 167781 on Linux is what powers Raiders of the Deep. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
Where does Raiders of the Deep sit in the rankings?
Over the last seven days Raiders of the Deep ranks #6,435 on player hours, among the top 29% of all ranked servers.
How many players are on Raiders of the Deep right now?
Raiders of the Deep is carrying 1 players on 40 slots at the moment. The seven-day average is 0, and the busiest point reached 2. The last 48 hours peaked at 09:00 UTC, when it averaged 1 players.
Wipe info
On what schedule does Raiders of the Deep wipe?
No next wipe can be predicted for Raiders of the Deep, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 12 days 21 hours ago.
What happens on Raiders of the Deep on wipe day?
The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 22 hours in. Until the next wipe, in 100% of recent wipes, the crowd remained above half that peak.
How to join
What steps do you take to join Raiders of the Deep?
Open Rust and press F1 for the console, then type client.connect 213.133.102.113:28035. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://dauerdrauf.com/ for its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
