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Modded#11,836

Rust Paradise DEV Server

Offline 212.87.212.84:27002 checked 10h ago

moddedoxide
players now1of 3 slots
7-day average0peak 1
rank#11,836top 53%
last wipe · restocked9d agono schedule published
next wipe · restock4d 11hMon 19 Oct, 15:03 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 19 October, 15:03 UTC, in 4d 11h. Every Monday at 15:03 UTC · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 4d 11hMon 19 Oct, 15:03 UTC
  2. 11d 11hMon 26 Oct, 15:03 UTC
  3. 18d 11hMon 2 Nov, 15:03 UTC
  4. 21d 15hThu 5 Nov, 19:00 UTCFW
  5. 25d 11hMon 9 Nov, 15:03 UTC
  6. 32d 11hMon 16 Nov, 15:03 UTC
  7. 39d 11hMon 23 Nov, 15:03 UTC

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:03 UTC9d ago 1 – running 0
Thu 1 Oct, 17:55 UTC FW13d ago 0 – 3.9 days 1
Mon 28 Sep, 15:39 UTC16d ago 1 – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Rust Paradise DEV Server?

gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): The cap is 3; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167231 (Build): It runs on build 167231; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what Rust Paradise DEV Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Rust Paradise DEV Server in?

The Rust Vending Machine lists that feature Rust Paradise DEV Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Rust Paradise DEV Server?

A procedural map, size 4,250 with seed 1636364137, generated by the game, is what Rust Paradise DEV Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Rust Paradise DEV Server enforce, and what settings does it run?

The name of Rust Paradise DEV Server gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

What location is Rust Paradise DEV Server in?

There is no region listed for Rust Paradise DEV Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 212.87.212.84:27002.

What is the uptime like on Rust Paradise DEV Server?

No stock at present: Rust Paradise DEV Server is offline, last seen 10 hours ago. 6 of 168 hours online over the last 7 full days, or 4% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Which Rust build is Rust Paradise DEV Server running?

On Linux, Rust Paradise DEV Server is running Rust network protocol 2634 and build 167231. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does Rust Paradise DEV Server compare to other Rust servers in the rankings?

The last seven days of player hours place Rust Paradise DEV Server at #11,836, in the top 53% of all ranked servers.

Is Rust Paradise DEV Server busy at the moment?

At the moment Rust Paradise DEV Server is offline, with a last sighting 10 hours ago. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

Wipe info

How often does Rust Paradise DEV Server wipe?

The schedule at Rust Paradise DEV Server is to wipe every Monday at 15:03 UTC. Monday 19 October at 15:03 UTC is when its next wipe falls due. It has been running its current world since 9 days 12 hours ago.

What can you expect on Rust Paradise DEV Server when wipe day comes?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe.

Getting in

What is the way to join Rust Paradise DEV Server?

Press F1 in Rust to bring up the console and enter client.connect 212.87.212.84:27002. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp3
Max players The cap is 3.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167231
Build It runs on build 167231.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.