CrazyRust Test Server
Online 212.73.137.6:28017 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 02:34 UTC53m ago | – | – | – | 0 |
| Wed 14 Oct, 09:46 UTC17h ago | – | – | – | 1 |
| Tue 13 Oct, 21:38 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 11:42 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 04:35 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 23:15 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:06 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:30 UTC3d ago | – | – | – | 0 |
| Tue 6 Oct, 09:08 UTC8d ago | 1 | held half | 5.6 days | 1 |
| Thu 1 Oct, 17:50 UTC FW13d ago | 1 | held half | 4.6 days | 0 |
| Tue 29 Sep, 18:10 UTC15d ago | 1 | – | 2 days | 1 |
| Mon 28 Sep, 18:28 UTC16d ago | – | – | – | 1 |
| Mon 28 Sep, 16:38 UTC16d ago | – | – | – | 0 |
| Mon 28 Sep, 16:01 UTC16d ago | – | – | – | 1 |
| Mon 28 Sep, 14:50 UTC16d ago | 1 | – | 1.1 days | 0 |
| Sun 27 Sep, 15:20 UTC17d ago | 1 | – | 1 days | 0 |
| Sat 26 Sep, 16:55 UTC18d ago | 1 | – | 0.9 days | 0 |
| Thu 24 Sep, 04:54 UTC20d ago | 2 | held half | 2.5 days | 0 |
| Wed 23 Sep, 05:35 UTC21d ago | 2 | – | 1 days | 1 |
| Tue 22 Sep, 06:17 UTC22d ago | 1 | – | 1 days | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on CrazyRust Test Server?
gmrust (Game mode): The standard survival game mode; mp40 (Max players): The cap is 40; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what CrazyRust Test Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find CrazyRust Test Server in?
These Rust Vending Machine lists include CrazyRust Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
Which map is currently on CrazyRust Test Server?
A procedural map, size 1,000 with seed 671800176, generated by the game, is what CrazyRust Test Server runs. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
Which settings and rules apply on CrazyRust Test Server?
No gather rate is given in the name of CrazyRust Test Server. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.
About the server
What is the location of CrazyRust Test Server?
There is no region listed for CrazyRust Test Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 212.73.137.6:28017.
What is the uptime like on CrazyRust Test Server?
You can grab CrazyRust Test Server: it is online as we speak. The uptime counter points to a restart about 16 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.
What is the performance like on CrazyRust Test Server?
The 48-hour average for server fps is 239, and the floor was 214. The entity count reached 45,385: that includes buildings, deployables and everything else. At most it drew 2,518 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What version does CrazyRust Test Server use?
The setup: CrazyRust Test Server on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is CrazyRust Test Server's rank among Rust servers?
The last seven days of player hours place CrazyRust Test Server at #6,441, in the top 29% of all ranked servers.
What is the current player count on CrazyRust Test Server?
Right now 40 slots in CrazyRust Test Server hold 0 players. The seven-day average stands at 0 players, peaking at 2. Its busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.
Wipe schedule
How often does CrazyRust Test Server wipe?
Every few hours CrazyRust Test Server spins up a new world, so it has no wipe schedule, and those resets do not count as wipes.
Getting in
What is the way to join CrazyRust Test Server?
Press F1 in Rust to bring up the console and enter client.connect 212.73.137.6:28017. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://srkhost.eu/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
