FunDev Coming Soon...
Online 212.22.93.98:28054 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence
Coming wipes
- 22d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC2h ago | – | – | running | 1 |
| Mon 5 Oct, 17:54 UTC8d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on FunDev Coming Soon...?
The server browser reads these tags that FunDev Coming Soon... publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find FunDev Coming Soon... in?
The Rust Vending Machine lists that feature FunDev Coming Soon... are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Rules & map
What map is in play on FunDev Coming Soon...?
The map on FunDev Coming Soon... is procedural, size 1,600 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on FunDev Coming Soon...?
No gather rate is given in the name of FunDev Coming Soon.... 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find FunDev Coming Soon...?
No region is published by FunDev Coming Soon.... Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 212.22.93.98:28054.
What is the uptime like on FunDev Coming Soon...?
You can grab FunDev Coming Soon...: it is online as we speak. Its uptime figure puts the last restart at roughly 2 minutes ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 5 October 2026.
How well does FunDev Coming Soon... perform?
Server fps over the last 48 hours averaged 64 and never dropped below 42. At its peak it held 29,119 entities, counting buildings, deployables and all else in the world. At most it drew 2,586 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What Rust version does FunDev Coming Soon... run?
The setup: FunDev Coming Soon... on Windows, Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.
Population
What is FunDev Coming Soon...'s rank among Rust servers?
Over the last seven days FunDev Coming Soon... ranks #8,960 on player hours, among the top 40% of all ranked servers.
Is FunDev Coming Soon... busy at the moment?
FunDev Coming Soon... is carrying 1 players on 10 slots at the moment. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 19:00 UTC, when it averaged 1 players.
Wipe schedule
When does FunDev Coming Soon... wipe?
Once a month, FunDev Coming Soon... wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 2 hours ago. Its tags state a wipe each month.
How does FunDev Coming Soon... handle wipe day?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
How to join
What steps do you take to join FunDev Coming Soon...?
Open Rust and press F1 for the console, then type client.connect 212.22.93.98:28054. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.