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Modded#16,860

Server_217_DevBlog

Offline 212.110.152.61:28015 checked 14d ago

modded
players now0of 10 slots
7-day average0peak –
rank#16,860top 71%
last wipe · restocked15d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC15d ago 0 – running 0
Sun 27 Sep, 14:27 UTC17d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC18d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on Server_217_DevBlog?

Here are the tags Server_217_DevBlog lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): The cap is 10; v2183 (Protocol): Protocol 2183: your game must match to get in; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): It sits in Modded: plugins or settings make the difference; h5e7466bf (Custom tag): The owner or a plugin added this one; it isn't standard Rust; stok (Custom tag): The owner or a plugin added this one; it isn't standard Rust. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Server_217_DevBlog appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Server_217_DevBlog are: Modded Rust servers. These filters bring it up on the server list: Type: Modded.

Map and rules

Which map is currently on Server_217_DevBlog?

Generated by the game, the map on Server_217_DevBlog is procedural.

What rules does Server_217_DevBlog enforce, and what settings does it run?

The name of Server_217_DevBlog gives no gather rate. No group limit is published. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. VAC is off.

Server details

Where can you find Server_217_DevBlog?

There is no region listed for Server_217_DevBlog. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 212.110.152.61:28015.

How stable is Server_217_DevBlog, and is it currently online?

No stock on Server_217_DevBlog at the moment, last seen 14 days 23 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 26 September 2026.

What Rust version does Server_217_DevBlog run?

On Windows, Server_217_DevBlog is running Rust network protocol 2183. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does Server_217_DevBlog compare to other Rust servers in the rankings?

Over the last seven days Server_217_DevBlog ranks #16,860 on player hours, among the top 71% of all ranked servers.

What is the current player count on Server_217_DevBlog?

You will find Server_217_DevBlog offline right now; its last sighting was 14 days 23 hours ago.

Wipe schedule

How often does Server_217_DevBlog wipe?

There is no way to predict the next wipe at Server_217_DevBlog, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 15 days 5 hours ago.

What can you expect on Server_217_DevBlog when wipe day comes?

An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What steps do you take to join Server_217_DevBlog?

Open Rust and press F1 for the console, then type client.connect 212.110.152.61:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players The cap is 10.
v2183
Protocol Protocol 2183: your game must match to get in.

Mods and access

oxide
Oxide It uses Oxide (uMod) for plugins.
modded
Modded It sits in Modded: plugins or settings make the difference.

Other

h5e7466bf
Custom tag The owner or a plugin added this one; it isn't standard Rust.
stok
Custom tag The owner or a plugin added this one; it isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.