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Modded#13,489

Chris Rust Server | ScalaCube

Online 209.192.185.201:2065 checked 7m ago

moddedoxide
players now0of 150 slots
7-day average0peak 1
rank#13,489top 60%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

21.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:39 UTC4d ago 1 – running 0
Fri 18 Sep, 12:32 UTC25d ago 0 – 21.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Chris Rust Server | ScalaCube?

The server browser reads these tags that Chris Rust Server | ScalaCube publishes: gmrust (Game mode): Rust survival, the standard way; mp150 (Max players): The cap is 150; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Chris Rust Server | ScalaCube appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Chris Rust Server | ScalaCube are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is currently on Chris Rust Server | ScalaCube?

The map on Chris Rust Server | ScalaCube is procedural, size 4,250 with seed 8471923, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Chris Rust Server | ScalaCube enforce, and what settings does it run?

The name of Chris Rust Server | ScalaCube gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of Chris Rust Server | ScalaCube?

There is no region listed for Chris Rust Server | ScalaCube. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 209.192.185.201:2065.

How stable is Chris Rust Server | ScalaCube, and is it currently online?

You can grab Chris Rust Server | ScalaCube: it is online as we speak. By its own uptime report, the last restart was about 4 days 12 hours ago. 103 of 168 hours online over the last 7 full days, or 61% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is Chris Rust Server | ScalaCube lag-free?

The 48-hour average for server fps is 79, and the floor was 37. At its peak it held 107,498 entities, counting buildings, deployables and all else in the world. The highest memory reading was 5,176 MB. What players call lag comes from low fps and an entity count on the rise.

What version does Chris Rust Server | ScalaCube use?

Rust network protocol 2634 and build 167398 on Linux is what powers Chris Rust Server | ScalaCube. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Chris Rust Server | ScalaCube's rank among Rust servers?

The last seven days of player hours place Chris Rust Server | ScalaCube at #13,489, in the top 60% of all ranked servers.

Is Chris Rust Server | ScalaCube busy at the moment?

Right now 150 slots in Chris Rust Server | ScalaCube hold 0 players. The seven-day average stands at 0 players, peaking at 1.

Wipe details

When does Chris Rust Server | ScalaCube wipe?

There are not yet enough recorded wipes from Chris Rust Server | ScalaCube to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 4 days 14 hours ago it made the world it is using now.

What can you expect on Chris Rust Server | ScalaCube when wipe day comes?

An average of 0 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What steps do you take to join Chris Rust Server | ScalaCube?

In the Rust console (F1), type client.connect 209.192.185.201:2065. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp150
Max players The cap is 150.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build Build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.