| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on | DEV | USAF Battlefield?
gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): In the server browser it sits under North America is what | DEV | USAF Battlefield tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does | DEV | USAF Battlefield appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include | DEV | USAF Battlefield: Modded Rust servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on | DEV | USAF Battlefield?
A procedural map, size 6,000 with seed 1337, generated by the game, is what | DEV | USAF Battlefield runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does | DEV | USAF Battlefield enforce, and what settings does it run?
The name of | DEV | USAF Battlefield gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find | DEV | USAF Battlefield?
The NA tag places | DEV | USAF Battlefield in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 208.84.102.73:27015.
What is the uptime like on | DEV | USAF Battlefield?
Open for trade right now: | DEV | USAF Battlefield is online. The uptime counter points to a restart about 10 days 4 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.
Is | DEV | USAF Battlefield lag-free?
Server fps over the last 48 hours averaged 122 and never dropped below 88. At its peak it held 210,692 entities, counting buildings, deployables and all else in the world. At most it drew 7,049 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is | DEV | USAF Battlefield running?
On Linux, | DEV | USAF Battlefield is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.
Population
How does | DEV | USAF Battlefield compare to other Rust servers in the rankings?
For player hours over the last seven days, | DEV | USAF Battlefield is #13,055 across all ranked servers, in the top 59%, and #1,414 in North America.
How many players are on | DEV | USAF Battlefield right now?
You will find 0 players filling 40 slots in | DEV | USAF Battlefield as things stand. It peaked at 1 this week, and the average was 0.
Wipe schedule
On what schedule does | DEV | USAF Battlefield wipe?
Too few wipes of | DEV | USAF Battlefield are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 13 days 6 hours ago it made the world it is using now.
What happens on | DEV | USAF Battlefield on wipe day?
An average of 2 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 23 hours in.
Join the server
What is the way to join | DEV | USAF Battlefield?
In the Rust console (F1), type client.connect 208.84.102.73:27015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.