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Modded#13,055

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 7m ago

moddedcarbon
players now0of 40 slots
7-day average0peak 1
rank#13,055top 59% · #1414 in NA
last wipe · restocked13d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 59% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on | DEV | USAF Battlefield?

gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): In the server browser it sits under North America is what | DEV | USAF Battlefield tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does | DEV | USAF Battlefield appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include | DEV | USAF Battlefield: Modded Rust servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on | DEV | USAF Battlefield?

A procedural map, size 6,000 with seed 1337, generated by the game, is what | DEV | USAF Battlefield runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does | DEV | USAF Battlefield enforce, and what settings does it run?

The name of | DEV | USAF Battlefield gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find | DEV | USAF Battlefield?

The NA tag places | DEV | USAF Battlefield in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 208.84.102.73:27015.

What is the uptime like on | DEV | USAF Battlefield?

Open for trade right now: | DEV | USAF Battlefield is online. The uptime counter points to a restart about 10 days 4 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

Is | DEV | USAF Battlefield lag-free?

Server fps over the last 48 hours averaged 122 and never dropped below 88. At its peak it held 210,692 entities, counting buildings, deployables and all else in the world. At most it drew 7,049 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is | DEV | USAF Battlefield running?

On Linux, | DEV | USAF Battlefield is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does | DEV | USAF Battlefield compare to other Rust servers in the rankings?

For player hours over the last seven days, | DEV | USAF Battlefield is #13,055 across all ranked servers, in the top 59%, and #1,414 in North America.

How many players are on | DEV | USAF Battlefield right now?

You will find 0 players filling 40 slots in | DEV | USAF Battlefield as things stand. It peaked at 1 this week, and the average was 0.

Wipe schedule

On what schedule does | DEV | USAF Battlefield wipe?

Too few wipes of | DEV | USAF Battlefield are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 13 days 6 hours ago it made the world it is using now.

What happens on | DEV | USAF Battlefield on wipe day?

An average of 2 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 23 hours in.

Join the server

What is the way to join | DEV | USAF Battlefield?

In the Rust console (F1), type client.connect 208.84.102.73:27015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Rust survival, the standard way.
mp40
Max players 40 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build It runs on build 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework here is Carbon.
modded
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.