Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence
Coming wipes
- 21d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC11d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC20d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC21d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC22d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Freddies Hell Re-Run?
Here are the tags Freddies Hell Re-Run lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp20 (Max players): The cap is 20; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Freddies Hell Re-Run appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Freddies Hell Re-Run: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on Freddies Hell Re-Run?
The map on Freddies Hell Re-Run is procedural, size 3,300 with seed 1, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Freddies Hell Re-Run?
No gather rate is given in the name of Freddies Hell Re-Run. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of Freddies Hell Re-Run?
There is no region listed for Freddies Hell Re-Run. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 208.52.146.13:10015.
How stable is Freddies Hell Re-Run, and is it currently online?
Open for trade right now: Freddies Hell Re-Run is online. By its own uptime report, the last restart was about 5 days 9 hours ago. Over 7 full days, the shelves were stocked for 126 of 168 hours (75%). It came to Rust Vending Machine's notice on 21 September 2026.
What is the performance like on Freddies Hell Re-Run?
The 48-hour average for server fps is 121, and the floor was 71. At its peak it held 58,002 entities, counting buildings, deployables and all else in the world. Memory use peaked at 3,174 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is Freddies Hell Re-Run running?
The setup: Freddies Hell Re-Run on Linux, Rust network protocol 2634 and build 167398. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does Freddies Hell Re-Run compare to other Rust servers in the rankings?
Over the last seven days Freddies Hell Re-Run ranks #15,755 on player hours, among the top 71% of all ranked servers.
How many players are on Freddies Hell Re-Run right now?
Right now 20 slots in Freddies Hell Re-Run hold 0 players. The seven-day average stands at 0 players, peaking at 1.
Wipe schedule
On what schedule does Freddies Hell Re-Run wipe?
Once a month, Freddies Hell Re-Run wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 11 days 6 hours ago. Wipes once a month are what its tags show.
How does Freddies Hell Re-Run handle wipe day?
The average busiest point of its recent wipes was 4 players. The crowd on the latest wipe was at its largest 25 hours after the wipe.
How to join
What steps do you take to join Freddies Hell Re-Run?
In the Rust console (F1), type client.connect 208.52.146.13:10015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.