Trust Issues
Online EU 208.115.206.26:28215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence
Coming wipes
- 22d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Trust Issues?
The server browser reads these tags that Trust Issues publishes: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Build 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; EU (Europe): Europe is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Trust Issues appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Trust Issues are: EU Rust servers in stock, Community Rust servers in stock and Vanilla Rust servers, in stock. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on Trust Issues?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Trust Issues?
There is no gather rate in the name Trust Issues. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
About the server
What is the location of Trust Issues?
Trust Issues shows the EU tag and lists in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 208.115.206.26:28215.
How reliable is Trust Issues, and is it online now?
Open for trade right now: Trust Issues is online. By its own uptime report, the last restart was about 11 hours ago. 154 of 168 hours online over the last 7 full days, or 92% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is Trust Issues lag-free?
The 48-hour average for server fps is 120, and the floor was 84. At its peak it held 98,989 entities, counting buildings, deployables and all else in the world. At most it drew 3,204 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does Trust Issues run?
Rust network protocol 2634 and build 167584 on Windows is what powers Trust Issues. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does Trust Issues sit in the rankings?
For player hours over the last seven days, Trust Issues is #4,822 across all ranked servers, in the top 22%, and #1,593 in Europe.
How many players are on Trust Issues right now?
Trust Issues is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 3. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
Wipe info
How often does Trust Issues wipe?
Once a month, Trust Issues wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 12 days 13 hours ago it made the world it is using now. Its tags state a wipe each month.
What can you expect on Trust Issues when wipe day comes?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked.
Join the server
What steps do you take to join Trust Issues?
Open Rust and press F1 for the console, then type client.connect 208.115.206.26:28215. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.