[测试]
Offline EA 202.189.23.225:60005 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:07 UTC9d ago | 1 | – | running | 1 |
| Wed 30 Sep, 10:37 UTC14d ago | 1 | held half | 5 days | 0 |
| Tue 29 Sep, 12:25 UTC15d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on [测试]?
The server browser reads these tags that [测试] publishes: gmrust (Game mode): The standard survival game mode; mp2 (Max players): Room for 2; ts5 (Group limit): Teams cap at 5; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; EA (East Asia): The server browser lists it under East Asia. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find [测试] in?
The Rust Vending Machine lists that feature [测试] are: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on [测试]?
A procedural map, size 4,200 with seed 1337, generated by the game, is what [测试] runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does [测试] enforce, and what settings does it run?
No gather rate is given in the name of [测试]. 5 players is the most a group can take. This server runs pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find [测试]?
[测试] shows the EA tag and lists in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 202.189.23.225:60005.
What is the uptime like on [测试]?
Right now [测试] is not in stock, last seen 21 hours ago. The uptime counter points to a restart about 17 hours ago. Over 7 full days, the shelves were stocked for 101 of 168 hours (60%). Its first record on Rust Vending Machine is dated 28 September 2026.
What is the performance like on [测试]?
Server fps over the last 48 hours averaged 33 and never dropped below 11. Up to 127,723 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 3,970 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does [测试] run?
The setup: [测试] on Windows, Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is [测试]'s rank among Rust servers?
For player hours over the last seven days, [测试] is #9,065 across all ranked servers, in the top 41%, and #433 in Asia.
How many players are on [测试] right now?
Current status for [测试]: offline, last seen 21 hours ago. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.
Wipe info
On what schedule does [测试] wipe?
Once a month, [测试] wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 12 days 13 hours ago. Wipes once a month are what its tags show.
How does [测试] handle wipe day?
The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 4 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Getting in
What is the way to join [测试]?
In the Rust console (F1), type client.connect 202.189.23.225:60005. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,^m,^v,EA,^p,gmrust,cs167584,ts5,^o^z
Game
gmrust
mp2
ts5
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.