Project NOVA
Online 199.115.72.20:10000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence
Coming wipes
- 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:39 UTC10d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC13d ago | 1 | halved by day 1 | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Project NOVA?
gmvanilla (Game mode): Unmodified survival play; mp40 (Max players): The cap is 40; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): It runs on build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^p (PvE): The world supplies the danger, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use is what Project NOVA tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find Project NOVA in?
The Rust Vending Machine lists that feature Project NOVA are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on Project NOVA?
The map on Project NOVA is procedural, size 4,500 with seed 1, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
What rules does Project NOVA enforce, and what settings does it run?
There is no gather rate in the name Project NOVA. The group limit is 8 players, the game's default. This server runs pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. VAC is on.
Server info
What is the location of Project NOVA?
No region is published by Project NOVA. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 199.115.72.20:10000.
How stable is Project NOVA, and is it currently online?
You can grab Project NOVA: it is online as we speak. The uptime counter points to a restart about 10 days 3 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
How well does Project NOVA perform?
The 48-hour average for server fps is 224, and the floor was 177. At its peak it held 149,023 entities, counting buildings, deployables and all else in the world. Memory use peaked at 6,383 MB. What players call lag comes from low fps and an entity count on the rise.
What version does Project NOVA use?
On Linux, Project NOVA is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does Project NOVA sit in the rankings?
The last seven days of player hours place Project NOVA at #12,883, in the top 58% of all ranked servers.
What is the current player count on Project NOVA?
Project NOVA is carrying 0 players on 40 slots at the moment. The seven-day average is 0, and the busiest point reached 1.
Wipe schedule
How often does Project NOVA wipe?
Only the monthly force wipe applies at Project NOVA. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 10 days 5 hours ago it made the world it is using now. Its tags state a wipe each month.
What happens on Project NOVA on wipe day?
An average of 2 players turned up at the peak of its recent wipes. On the latest wipe, 1 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
How to join
What steps do you take to join Project NOVA?
Press F1 in Rust to bring up the console and enter client.connect 199.115.72.20:10000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^z,^y,^p,^m,^v,gmvanilla,cs166652,ts8
Game
gmvanilla
mp40
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.