Detroit: Irreparable Damage|NPCs|RaidableBases
Online 198.73.57.77:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, and #558 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?
The server browser reads these tags that Detroit: Irreparable Damage|NPCs|RaidableBases publishes: gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts4 (Group limit): A team holds 4 at most; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Detroit: Irreparable Damage|NPCs|RaidableBases: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.
What rules does Detroit: Irreparable Damage|NPCs|RaidableBases enforce, and what settings does it run?
There is no gather rate in the name Detroit: Irreparable Damage|NPCs|RaidableBases. The limit is 4 players per group (quad). survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
About the server
Where can you find Detroit: Irreparable Damage|NPCs|RaidableBases?
No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 198.73.57.77:28115.
What is the uptime like on Detroit: Irreparable Damage|NPCs|RaidableBases?
The shelves show Detroit: Irreparable Damage|NPCs|RaidableBases in stock and online right now. The uptime counter points to a restart about 28 hours ago. Over 2 full days, the shelves were stocked for 48 of 48 hours (100%). It came to Rust Vending Machine's notice on 12 October 2026.
How well does Detroit: Irreparable Damage|NPCs|RaidableBases perform?
The 48-hour average for server fps is 100, and the floor was 71. At its peak it held 104,190 entities, counting buildings, deployables and all else in the world. Memory use peaked at 2,680 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Detroit: Irreparable Damage|NPCs|RaidableBases running?
The setup: Detroit: Irreparable Damage|NPCs|RaidableBases on Windows, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is Detroit: Irreparable Damage|NPCs|RaidableBases's rank among Rust servers?
The last seven days of player hours place Detroit: Irreparable Damage|NPCs|RaidableBases at #12,009, in the top 54% of all ranked servers. It ranks #558 among quad servers.
What is the current player count on Detroit: Irreparable Damage|NPCs|RaidableBases?
Right now 100 slots in Detroit: Irreparable Damage|NPCs|RaidableBases hold 0 players. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
Wipe schedule
When does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?
It is an estimate from the force wipe that gives Detroit: Irreparable Damage|NPCs|RaidableBases's next wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 12 days 13 hours ago. Wipes once a month are what its tags show.
How to join
What is the way to join Detroit: Irreparable Damage|NPCs|RaidableBases?
Press F1 in Rust to bring up the console and enter client.connect 198.73.57.77:28115. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,gmrust,cs167781,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.