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Modded#9,509

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 1d ago

monthly wipes vanillamoddedoxide
players now1of 100 slots
7-day average0peak 1
rank#9,509top 43%
last wipe · restocked12d agomonthly schedule
next wipe · restock21d 23hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

05010015020020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence

13 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 21d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC12d ago 1 – running 0
Sat 19 Sep, 19:25 UTC25d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?

The server browser reads these tags that Detroit: Irreparable Damage|NPCs|RaidableBases publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): 100 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Game build: 167584; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Detroit: Irreparable Damage|NPCs|RaidableBases are: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Detroit: Irreparable Damage|NPCs|RaidableBases?

Detroit: Irreparable Damage|NPCs|RaidableBases runs a procedural map of size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does Detroit: Irreparable Damage|NPCs|RaidableBases enforce, and what settings does it run?

There is no gather rate in the name Detroit: Irreparable Damage|NPCs|RaidableBases. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find Detroit: Irreparable Damage|NPCs|RaidableBases?

No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 198.73.57.77:28015.

How stable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it currently online?

Right now Detroit: Irreparable Damage|NPCs|RaidableBases is not in stock, last seen 46 hours ago. Its uptime figure puts the last restart at roughly 7 hours ago. 142 of 168 hours online over the last 7 full days, or 85% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

What is the performance like on Detroit: Irreparable Damage|NPCs|RaidableBases?

The 48-hour average for server fps is 102, and the floor was 99. The entity count reached 103,624: that includes buildings, deployables and everything else. Memory use peaked at 2,122 MB. What players call lag comes from low fps and an entity count on the rise.

What version does Detroit: Irreparable Damage|NPCs|RaidableBases use?

The setup: Detroit: Irreparable Damage|NPCs|RaidableBases on Windows, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

What is Detroit: Irreparable Damage|NPCs|RaidableBases's rank among Rust servers?

The last seven days of player hours place Detroit: Irreparable Damage|NPCs|RaidableBases at #9,509, in the top 43% of all ranked servers.

How many players are on Detroit: Irreparable Damage|NPCs|RaidableBases right now?

At the moment Detroit: Irreparable Damage|NPCs|RaidableBases is offline, with a last sighting 46 hours ago. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

Wipe schedule

On what schedule does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?

Once a month, Detroit: Irreparable Damage|NPCs|RaidableBases wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 1 hours ago. Wipes once a month are what its tags show.

What happens on Detroit: Irreparable Damage|NPCs|RaidableBases on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 2 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 4 the crowd had dropped below half in the wipes that failed to hold.

Getting in

What steps do you take to join Detroit: Irreparable Damage|NPCs|RaidableBases?

Open Rust and press F1 for the console, then type client.connect 198.73.57.77:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players 100 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Game build: 167584.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.