RFL Test Server
Offline 194.50.234.143:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 27 October, 22:53 UTC, in 13d 0h. Every other Tuesday at 22:53 UTC · low confidence
Coming wipes
- 13d 0hTue 27 Oct, 22:53 UTC
- 21d 20hThu 5 Nov, 19:00 UTCFW
- 27d 0hTue 10 Nov, 22:53 UTC
- 41d 0hTue 24 Nov, 22:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC23h ago | – | – | running | 0 |
| Tue 29 Sep, 22:50 UTC14d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on RFL Test Server?
Here are the tags RFL Test Server lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp50 (Max players): The cap is 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find RFL Test Server in?
These Rust Vending Machine lists include RFL Test Server: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Rules & map
Which map is currently on RFL Test Server?
A procedural map, size 4,500 with seed 9889632, generated by the game, is what RFL Test Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does RFL Test Server enforce, and what settings does it run?
No gather rate is given in the name of RFL Test Server. Groups can reach 8 players, which is the default. pve is the game mode, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
Server info
Where can you find RFL Test Server?
No region is published by RFL Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 194.50.234.143:28015.
How stable is RFL Test Server, and is it currently online?
Right now RFL Test Server is not in stock, last seen 22 hours ago. The uptime counter points to a restart about 15 minutes ago. 2 of 168 hours online over the last 7 full days, or 1% uptime. Its first record on Rust Vending Machine is dated 29 September 2026.
What is the performance like on RFL Test Server?
The 48-hour average for server fps is 30, and the floor was 30. At its peak it held 109,512 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,016 MB. What players call lag comes from low fps and an entity count on the rise.
What version does RFL Test Server use?
On Windows, RFL Test Server is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Live players
How does RFL Test Server compare to other Rust servers in the rankings?
The last seven days of player hours place RFL Test Server at #15,254, in the top 69% of all ranked servers.
Is RFL Test Server busy at the moment?
You will find RFL Test Server offline right now; its last sighting was 22 hours ago. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 23:00 UTC, when it averaged 0 players.
Wipe info
On what schedule does RFL Test Server wipe?
The wipe rhythm at RFL Test Server is every other Tuesday at 22:53 UTC. It is due to wipe next on Tuesday 27 October at 22:53 UTC. The world it has now started 23 hours ago. Wipes once a month are what its tags show.
What happens on RFL Test Server on wipe day?
At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
How to join
What is the way to join RFL Test Server?
Press F1 in Rust to bring up the console and enter client.connect 194.50.234.143:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://shop.rflservers.com/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.