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PvE#1,378

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 11m ago

monthly wipes moddedoxidepve
players now8of 50 slots
7-day average6peak 15
rank#1,378top 6%
last wipe · restocked12d agomonthly schedule
next wipe · restock22d 1hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence

20wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 1hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW12d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

There is no gather rate in the name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Groups can reach 8 players, which is the default. You play pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.

Server details

What location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting in?

You will find no region published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 194.50.234.140:28015.

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?

Open for trade right now: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online. Its uptime figure puts the last restart at roughly 8 hours ago. Across the last 7 days, it was available for 167 of 168 hours, or 99% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Over the last 48 hours the average server fps was 29, with a low of 7. Up to 205,536 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,534 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

The setup: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on Windows, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's rank among Rust servers?

The last seven days of player hours place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,378, in the top 6% of all ranked servers.

What is the current player count on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is carrying 8 players on 50 slots at the moment. The seven-day average stands at 6 players, peaking at 15. The last 48 hours peaked at 21:00 UTC, when it averaged 11 players.

Wipe info

On what schedule does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

Only the monthly force wipe applies at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 12 days 23 hours ago it made the world it is using now. Its tags state a wipe each month.

What can you expect on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day comes?

The average busiest point of its recent wipes was 20 players. Peak crowd on the latest wipe came 45 hours in.

How to join

What steps do you take to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Open Rust and press F1 for the console, then type client.connect 194.50.234.140:28015. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://shop.rflservers.com/ for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.