RUST Chill...
Online 194.32.140.180:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 04:01 UTC, in 13d 7h. Its biweekly schedule tag · low confidence
Coming wipes
- 13d 7hWed 28 Oct, 04:01 UTC
- 21d 22hThu 5 Nov, 19:00 UTCFW
- 27d 7hWed 11 Nov, 04:01 UTC
- 41d 7hWed 25 Nov, 04:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC16h ago | – | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW13d ago | 6 | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on RUST Chill...?
The server browser reads these tags that RUST Chill... publishes: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Game build: 167584; ptsw (Networking): Runs on the 'sw' network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find RUST Chill... in?
These Rust Vending Machine lists include RUST Chill...: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Settings and rules
What map is in play on RUST Chill...?
RUST Chill... runs a procedural map of size 4,000 with seed 960395436, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on RUST Chill...?
No gather rate is given in the name of RUST Chill.... The group limit is 8 players, the game's default. This server runs pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.
Server info
Where can you find RUST Chill...?
There is no region listed for RUST Chill.... A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 194.32.140.180:28015.
What is the uptime like on RUST Chill...?
Open for trade right now: RUST Chill... is online. The uptime counter points to a restart about 15 hours ago. Over 7 full days, the shelves were stocked for 162 of 168 hours (96%). It came to Rust Vending Machine's notice on 13 September 2026.
What is the performance like on RUST Chill...?
The 48-hour average for server fps is 147, and the floor was 18. At its peak it held 94,365 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,718 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does RUST Chill... run?
The setup: RUST Chill... on Windows, Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Population
Where does RUST Chill... sit in the rankings?
Over the last seven days RUST Chill... ranks #4,551 on player hours, among the top 20% of all ranked servers.
Is RUST Chill... busy at the moment?
Right now 30 slots in RUST Chill... hold 3 players. The seven-day average stands at 0 players, peaking at 4. The last 48 hours peaked at 18:00 UTC, when it averaged 4 players.
Wipe info
When does RUST Chill... wipe?
As the record holds too few of RUST Chill...'s wipes to confirm the schedule, the prediction goes by its tag. Due on Wednesday 28 October at 04:01 UTC: its next wipe. The world it has now started 16 hours ago. The tags carry a two-weekly wipe schedule.
What happens on RUST Chill... on wipe day?
An average of 6 players turned up at the peak of its recent wipes. On the latest wipe, 45 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 5.
How to join
What is the way to join RUST Chill...?
In the Rust console (F1), type client.connect 194.32.140.180:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp30,ptsw,$r?,v2634,^b,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167584
ptsw
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.