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Community#6,802

NNN-DEV-01

Online 193.233.254.96:28115 checked 12m ago

players now0of 20 slots
7-day average0peak 1
rank#6,802top 31%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 338 on average
A2358/ 400 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 331 on average
A3303/ 325 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 320 on average
B1336/ 350 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 296 on average
B246/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on NNN-DEV-01?

The server browser reads these tags that NNN-DEV-01 publishes: gmrust (Game mode): The standard survival game mode; mp20 (Max players): 20 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does NNN-DEV-01 appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature NNN-DEV-01 are: Community Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on NNN-DEV-01?

The map on NNN-DEV-01 is procedural, size 2,000 with seed 197777, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does NNN-DEV-01 enforce, and what settings does it run?

There is no gather rate in the name NNN-DEV-01. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser puts it under Community: it is a community server. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find NNN-DEV-01?

No region is published by NNN-DEV-01. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 193.233.254.96:28115.

How stable is NNN-DEV-01, and is it currently online?

The shelves show NNN-DEV-01 in stock and online right now. The uptime counter points to a restart about 2 days 12 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on NNN-DEV-01?

The 48-hour average for server fps is 162, and the floor was 94. At its peak it held 19,575 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,249 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is NNN-DEV-01 running?

The setup: NNN-DEV-01 on Linux, Rust network protocol 2634 and build 166494. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does NNN-DEV-01 compare to other Rust servers in the rankings?

Over the last seven days NNN-DEV-01 ranks #6,802 on player hours, among the top 31% of all ranked servers.

Is NNN-DEV-01 busy at the moment?

NNN-DEV-01 is carrying 0 players on 20 slots at the moment. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 16:00 UTC, when it averaged 1 players.

Wipe info

On what schedule does NNN-DEV-01 wipe?

Too few wipes of NNN-DEV-01 are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 12 days 14 hours ago.

What can you expect on NNN-DEV-01 when wipe day comes?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours in.

Getting in

What is the way to join NNN-DEV-01?

Open Rust and press F1 for the console, then type client.connect 193.233.254.96:28115. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The standard survival game mode.
mp20
Max players 20 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.