We Love Rust | PvE |
Online 192.34.101.99:50000 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on We Love Rust | PvE |?
The server browser reads these tags that We Love Rust | PvE | publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does We Love Rust | PvE | appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include We Love Rust | PvE |: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on We Love Rust | PvE |?
A procedural map, size 3,500 with seed 379859120, generated by the game, is what We Love Rust | PvE | runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on We Love Rust | PvE |?
The name of We Love Rust | PvE | gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
Server details
What location is We Love Rust | PvE | in?
There is no region listed for We Love Rust | PvE |. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 192.34.101.99:50000.
How stable is We Love Rust | PvE |, and is it currently online?
The shelves show We Love Rust | PvE | in stock and online right now. By its own uptime report, the last restart was about 21 hours ago. 145 of 168 hours online over the last 7 full days, or 86% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is We Love Rust | PvE | lag-free?
Server fps over the last 48 hours averaged 219 and never dropped below 143. Up to 70,817 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,441 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does We Love Rust | PvE | run?
On Linux, We Love Rust | PvE | is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does We Love Rust | PvE | sit in the rankings?
Over the last seven days We Love Rust | PvE | ranks #15,967 on player hours, among the top 71% of all ranked servers.
Is We Love Rust | PvE | busy at the moment?
We Love Rust | PvE | is carrying 0 players on 100 slots at the moment. The past week gives an average of 0 players.
Wipe details
On what schedule does We Love Rust | PvE | wipe?
Too few wipes of We Love Rust | PvE | are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 10 days 22 hours ago it made the world it is using now.
How does We Love Rust | PvE | handle wipe day?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 21 hours after it began, the crowd peaked.
Getting in
What steps do you take to join We Love Rust | PvE |?
Press F1 in Rust to bring up the console and enter client.connect 192.34.101.99:50000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/5WcNFbPA for its website.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.