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Modded#15,967

We Love Rust | PvE |

Online 192.34.101.99:50000 checked 5m ago

moddedoxide
players now0of 100 slots
7-day average0peak –
rank#15,967top 71%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on We Love Rust | PvE |?

The server browser reads these tags that We Love Rust | PvE | publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does We Love Rust | PvE | appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include We Love Rust | PvE |: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on We Love Rust | PvE |?

A procedural map, size 3,500 with seed 379859120, generated by the game, is what We Love Rust | PvE | runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on We Love Rust | PvE |?

The name of We Love Rust | PvE | gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is We Love Rust | PvE | in?

There is no region listed for We Love Rust | PvE |. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 192.34.101.99:50000.

How stable is We Love Rust | PvE |, and is it currently online?

The shelves show We Love Rust | PvE | in stock and online right now. By its own uptime report, the last restart was about 21 hours ago. 145 of 168 hours online over the last 7 full days, or 86% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is We Love Rust | PvE | lag-free?

Server fps over the last 48 hours averaged 219 and never dropped below 143. Up to 70,817 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,441 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does We Love Rust | PvE | run?

On Linux, We Love Rust | PvE | is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does We Love Rust | PvE | sit in the rankings?

Over the last seven days We Love Rust | PvE | ranks #15,967 on player hours, among the top 71% of all ranked servers.

Is We Love Rust | PvE | busy at the moment?

We Love Rust | PvE | is carrying 0 players on 100 slots at the moment. The past week gives an average of 0 players.

Wipe details

On what schedule does We Love Rust | PvE | wipe?

Too few wipes of We Love Rust | PvE | are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 10 days 22 hours ago it made the world it is using now.

How does We Love Rust | PvE | handle wipe day?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 21 hours after it began, the crowd peaked.

Getting in

What steps do you take to join We Love Rust | PvE |?

Press F1 in Rust to bring up the console and enter client.connect 192.34.101.99:50000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/5WcNFbPA for its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build Game build: 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.