Test server
Online 185.83.154.87:28024 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC6d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC19d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC19d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC20d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC22d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Test server?
gmrust (Game mode): The standard survival game mode; mp0 (Max players): The cap is 0; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167058 (Build): Game build: 167058; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what Test server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Test server in?
These Rust Vending Machine lists include Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is in play on Test server?
Test server runs a procedural map of size 3,300 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does Test server enforce, and what settings does it run?
There is no gather rate in the name Test server. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of Test server?
You will find no region published for Test server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 185.83.154.87:28024.
How stable is Test server, and is it currently online?
You can grab Test server: it is online as we speak. Its uptime figure puts the last restart at roughly 6 days 3 hours ago. Over 7 full days, the shelves were stocked for 127 of 168 hours (76%). Its first record on Rust Vending Machine is dated 13 September 2026.
What is the performance like on Test server?
Over the last 48 hours the average server fps was 173, with a low of 117. Up to 66,019 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,144 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Test server running?
On Linux, Test server is running Rust network protocol 2634 and build 167058. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does Test server compare to other Rust servers in the rankings?
Over the last seven days Test server ranks #15,986 on player hours, among the top 71% of all ranked servers.
What is the current player count on Test server?
You will find 0 players in Test server right now. The past week gives an average of 0 players.
Wipe schedule
How often does Test server wipe?
There is no way to predict the next wipe at Test server, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 5 hours ago it made the world it is using now.
What happens on Test server on wipe day?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
Join the server
What is the way to join Test server?
In the Rust console (F1), type client.connect 185.83.154.87:28024. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.