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PvE#1,347

HARDZONE PVE|Quest|Skills|RaidBases|12.09

Online 185.189.255.248:35300 checked 13m ago

biweekly wipes vanillamoddedoxidepve
players now5of 200 slots
7-day average6peak 23
rank#1,347top 6%
last wipe · restocked13d agobiweekly schedule
next wipe · restock5hThu 15 Oct, 18:09 UTC

Players

AveragePeak
0510152014:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:09 UTC, in 5h. Its biweekly schedule tag · low confidence

24wipe-day peakplayers, last three wipes

Coming wipes

  1. 5hThu 15 Oct, 18:09 UTC
  2. 14d 5hThu 29 Oct, 18:09 UTC
  3. 21d 5hThu 5 Nov, 19:00 UTCFW
  4. 28d 5hThu 12 Nov, 18:09 UTC
  5. 42d 5hThu 26 Nov, 18:09 UTC

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW13d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Room for 200; ts10 (Group limit): A team holds 10 at most; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^p (PvE): PvP is off; the world does the killing; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; jp0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin is what HARDZONE PVE|Quest|Skills|RaidBases|12.09 tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does HARDZONE PVE|Quest|Skills|RaidBases|12.09 appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include HARDZONE PVE|Quest|Skills|RaidBases|12.09: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

A procedural map, size 4,250, generated by the game, is what HARDZONE PVE|Quest|Skills|RaidBases|12.09 runs.

Which settings and rules apply on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

No gather rate is given in the name of HARDZONE PVE|Quest|Skills|RaidBases|12.09. The group size is capped at 10 players. You play pve, no player-versus-player fighting. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.

About the server

Where can you find HARDZONE PVE|Quest|Skills|RaidBases|12.09?

No region is published by HARDZONE PVE|Quest|Skills|RaidBases|12.09. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 185.189.255.248:35300.

How reliable is HARDZONE PVE|Quest|Skills|RaidBases|12.09, and is it online now?

The shelves show HARDZONE PVE|Quest|Skills|RaidBases|12.09 in stock and online right now. By its own uptime report, the last restart was about 8 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

Is HARDZONE PVE|Quest|Skills|RaidBases|12.09 lag-free?

The 48-hour average for server fps is 109, and the floor was 19. Up to 154,701 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 6,530 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does HARDZONE PVE|Quest|Skills|RaidBases|12.09 use?

Rust network protocol 2634 and build 167781 on Windows is what powers HARDZONE PVE|Quest|Skills|RaidBases|12.09. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does HARDZONE PVE|Quest|Skills|RaidBases|12.09 compare to other Rust servers in the rankings?

Over the last seven days HARDZONE PVE|Quest|Skills|RaidBases|12.09 ranks #1,347 on player hours, among the top 6% of all ranked servers.

What is the current player count on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

HARDZONE PVE|Quest|Skills|RaidBases|12.09 is carrying 5 players on 200 slots at the moment. It peaked at 23 this week, and the average was 6. Its busiest point in the last 48 hours was 16:00 UTC, averaging 11 players.

Wipe details

On what schedule does HARDZONE PVE|Quest|Skills|RaidBases|12.09 wipe?

As the record holds too few of HARDZONE PVE|Quest|Skills|RaidBases|12.09's wipes to confirm the schedule, the prediction goes by its tag. Thursday 15 October at 18:09 UTC is when its next wipe falls due. It has been running its current world since 13 days 18 hours ago. The tags carry a two-weekly wipe schedule.

How does HARDZONE PVE|Quest|Skills|RaidBases|12.09 handle wipe day?

The average busiest point of its recent wipes was 24 players. On the latest wipe, 1 hours after it began, the crowd peaked.

How to join

What steps do you take to join HARDZONE PVE|Quest|Skills|RaidBases|12.09?

Open Rust and press F1 for the console, then type client.connect 185.189.255.248:35300. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://hardzonepve.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2634,^b,^v,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players Room for 200.
ts10
Group limit A team holds 10 at most.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Other

jp0
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.