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PvE#15,901

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
players now0of 150 slots
7-day average0peak –
rank#15,901top 71% · #190 in OC
last wipe · restocked9d agobiweekly schedule
next wipe · restock4d 3hSun 18 Oct, 19:17 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Sunday 18 October, 19:17 UTC, in 4d 3h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on [AU] OzRust.com Development?

gmrust (Game mode): Rust survival, the standard way; mp150 (Max players): The cap is 150; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; OC (Oceania): Oceania is where the server browser files it is what [AU] OzRust.com Development tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find [AU] OzRust.com Development in?

The Rust Vending Machine lists that feature [AU] OzRust.com Development are: Oceania Rust servers in stock, Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on [AU] OzRust.com Development?

A procedural map, generated by the game, is what [AU] OzRust.com Development runs.

What rules does [AU] OzRust.com Development enforce, and what settings does it run?

The name of [AU] OzRust.com Development gives no gather rate. Groups can reach 8 players, which is the default. You play pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

About the server

What is the location of [AU] OzRust.com Development?

[AU] OzRust.com Development shows the OC tag and lists in Oceania. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 180.150.25.250:28014.

How stable is [AU] OzRust.com Development, and is it currently online?

No stock on [AU] OzRust.com Development at the moment, last seen 6 days 9 hours ago. Across the last 7 days, it was available for 31 of 168 hours, or 18% of the time. It came to Rust Vending Machine's notice on 4 October 2026.

What version does [AU] OzRust.com Development use?

Rust network protocol 2634 and build 166652 on Linux is what powers [AU] OzRust.com Development. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does [AU] OzRust.com Development sit in the rankings?

For player hours over the last seven days, [AU] OzRust.com Development is #15,901 across all ranked servers, in the top 71%, and #190 in Oceania.

How many players are on [AU] OzRust.com Development right now?

Current status for [AU] OzRust.com Development: offline, last seen 6 days 9 hours ago. The seven-day average stands at 0 players.

Wipe details

When does [AU] OzRust.com Development wipe?

That next wipe for [AU] OzRust.com Development is only an estimate, drawn from biweekly: 14 days after its last wipe. Due on Sunday 18 October at 19:17 UTC: its next wipe. 9 days 20 hours ago it made the world it is using now. The tags carry a two-weekly wipe schedule.

Getting in

What is the way to join [AU] OzRust.com Development?

In the Rust console (F1), type client.connect 180.150.25.250:28014. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp150
Max players The cap is 150.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

OC
Oceania Oceania is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.