Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Testing DO NOT ENTER?
Here are the tags Testing DO NOT ENTER lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs164530 (Build): It runs on build 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; SA (South America): In the server browser it sits under South America. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Testing DO NOT ENTER appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Testing DO NOT ENTER: Modded Rust servers. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
Which map is currently on Testing DO NOT ENTER?
A procedural map, generated by the game, is what Testing DO NOT ENTER runs.
What rules does Testing DO NOT ENTER enforce, and what settings does it run?
No gather rate is given in the name of Testing DO NOT ENTER. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server details
What is the location of Testing DO NOT ENTER?
With its SA tag, Testing DO NOT ENTER lists in South America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 179.37.47.85:29015.
What is the uptime like on Testing DO NOT ENTER?
No stock at present: Testing DO NOT ENTER is offline, last seen 22 days 6 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 21 September 2026.
Which Rust build is Testing DO NOT ENTER running?
Rust network protocol 2633 and build 164530 on Windows is what powers Testing DO NOT ENTER. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does Testing DO NOT ENTER compare to other Rust servers in the rankings?
For player hours over the last seven days, Testing DO NOT ENTER is #14,002 across all ranked servers, in the top 61%, and #208 in South America.
How many players are on Testing DO NOT ENTER right now?
At the moment Testing DO NOT ENTER is offline, with a last sighting 22 days 6 hours ago.
Wipe schedule
When does Testing DO NOT ENTER wipe?
That next wipe for Testing DO NOT ENTER is only an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 22 days 7 hours ago. Its tags state a wipe each month.
How to join
What is the way to join Testing DO NOT ENTER?
In the Rust console (F1), type client.connect 179.37.47.85:29015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.