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Modded#6,968

LocalTest

Offline 175.1.77.94:28015 checked 1d ago

moddedoxide
players now1of 10 slots
7-day average1peak 2
rank#6,968top 31%
last wipe · restocked3d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75104:0008:0011:0013:0016:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k11 Oct12 Oct13 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:02 UTC3d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on LocalTest?

Here are the tags LocalTest lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does LocalTest appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include LocalTest: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

What map is in play on LocalTest?

Generated by the game, the map on LocalTest is procedural.

Which settings and rules apply on LocalTest?

The name of LocalTest gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find LocalTest?

No region is published by LocalTest. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 175.1.77.94:28015.

How stable is LocalTest, and is it currently online?

No stock at present: LocalTest is offline, last seen 29 hours ago. Across the last 2 days, it was available for 15 of 48 hours, or 31% of the time. It came to Rust Vending Machine's notice on 11 October 2026.

What Rust version does LocalTest run?

The setup: LocalTest on Windows, Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is LocalTest's rank among Rust servers?

The last seven days of player hours place LocalTest at #6,968, in the top 31% of all ranked servers.

What is the current player count on LocalTest?

At the moment LocalTest is offline, with a last sighting 29 hours ago. It peaked at 2 this week, and the average was 1. Its busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.

Wipe details

On what schedule does LocalTest wipe?

There are not yet enough recorded wipes from LocalTest to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 3 days 11 hours ago.

What can you expect on LocalTest when wipe day comes?

The average busiest point of its recent wipes was 2 players. The crowd on the latest wipe was at its largest 20 hours after the wipe.

Getting in

What is the way to join LocalTest?

In the Rust console (F1), type client.connect 175.1.77.94:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.