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Modded#11,720

[US] Sentinel Main Test | Vanilla | Weekly

Online NA 174.57.113.24:28040 checked 14m ago

weekly wipes vanillamoddedoxide
players now0of 10 slots
7-day average0peak 2
rank#11,720top 53% · #1367 in NA
last wipe · restocked4d agoweekly schedule
next wipe · restock2d 8hSat 17 Oct, 03:09 UTC

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 53% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Saturday 17 October, 03:09 UTC, in 2d 8h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

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The same kind of game, then region, group limit, rate and wipes.

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On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on [US] Sentinel Main Test | Vanilla | Weekly?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): In the server browser it sits under North America; rustmaps (Custom tag): A custom tag, added by the owner or through a plugin, not by the game is what [US] Sentinel Main Test | Vanilla | Weekly tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find [US] Sentinel Main Test | Vanilla | Weekly in?

The Rust Vending Machine lists that feature [US] Sentinel Main Test | Vanilla | Weekly are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Map and rules

What map is in play on [US] Sentinel Main Test | Vanilla | Weekly?

The map on [US] Sentinel Main Test | Vanilla | Weekly is custom, size 4,250, and its file is published for download here.

What rules does [US] Sentinel Main Test | Vanilla | Weekly enforce, and what settings does it run?

No gather rate is given in the name of [US] Sentinel Main Test | Vanilla | Weekly. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is [US] Sentinel Main Test | Vanilla | Weekly in?

With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 174.57.113.24:28040.

How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online now?

Open for trade right now: [US] Sentinel Main Test | Vanilla | Weekly is online. By its own uptime report, the last restart was about 4 days 13 hours ago. 72 of 72 hours online over the last 3 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 10 October 2026.

What is the performance like on [US] Sentinel Main Test | Vanilla | Weekly?

The 48-hour average for server fps is 94, and the floor was 66. Up to 97,388 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,661 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does [US] Sentinel Main Test | Vanilla | Weekly use?

The setup: [US] Sentinel Main Test | Vanilla | Weekly on Windows, Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?

For player hours over the last seven days, [US] Sentinel Main Test | Vanilla | Weekly is #11,720 across all ranked servers, in the top 53%, and #1,367 in North America.

How many players are on [US] Sentinel Main Test | Vanilla | Weekly right now?

You will find 0 players filling 10 slots in [US] Sentinel Main Test | Vanilla | Weekly as things stand. The seven-day average stands at 0 players, peaking at 2.

Wipe info

When does [US] Sentinel Main Test | Vanilla | Weekly wipe?

That next wipe for [US] Sentinel Main Test | Vanilla | Weekly is only an estimate, drawn from weekly: 7 days after its last wipe. Saturday 17 October at 03:09 UTC is when its next wipe falls due. 4 days 15 hours ago it made the world it is using now. Its tags carry a weekly wipe schedule.

How to join

What steps do you take to join [US] Sentinel Main Test | Vanilla | Weekly?

In the Rust console (F1), type client.connect 174.57.113.24:28040. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The cap is 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

NA
North America In the server browser it sits under North America.

Other

rustmaps
Custom tag A custom tag, added by the owner or through a plugin, not by the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.