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PvE#10,862

Scavenger Isle - Local Dev

Offline 174.115.152.186:28025 checked 10h ago

moddedcarbonpve
players now0of 10 slots
7-day average0peak 1
rank#10,862top 49%
last wipe · restocked2d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75123:0002:0002:0005:0009:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Scavenger Isle - Local Dev?

gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): 10 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins is what Scavenger Isle - Local Dev tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Scavenger Isle - Local Dev in?

These Rust Vending Machine lists include Scavenger Isle - Local Dev: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

What map is in play on Scavenger Isle - Local Dev?

Generated by the game, the map on Scavenger Isle - Local Dev is procedural.

What rules does Scavenger Isle - Local Dev enforce, and what settings does it run?

The name of Scavenger Isle - Local Dev gives no gather rate. 8 players is the default group size, and that is the cap here. You play pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. VAC is on.

Server info

What location is Scavenger Isle - Local Dev in?

No region is published by Scavenger Isle - Local Dev. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 174.115.152.186:28025.

What is the uptime like on Scavenger Isle - Local Dev?

No stock on Scavenger Isle - Local Dev at the moment, last seen 10 hours ago. Over 2 full days, the shelves were stocked for 28 of 48 hours (58%). It came to Rust Vending Machine's notice on 11 October 2026.

What Rust version does Scavenger Isle - Local Dev run?

On Windows, Scavenger Isle - Local Dev is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Scavenger Isle - Local Dev sit in the rankings?

Over the last seven days Scavenger Isle - Local Dev ranks #10,862 on player hours, among the top 49% of all ranked servers.

Is Scavenger Isle - Local Dev busy at the moment?

Current status for Scavenger Isle - Local Dev: offline, last seen 10 hours ago. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

Wipe schedule

On what schedule does Scavenger Isle - Local Dev wipe?

The wipes of Scavenger Isle - Local Dev on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 2 days 22 hours ago.

How does Scavenger Isle - Local Dev handle wipe day?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join Scavenger Isle - Local Dev?

In the Rust console (F1), type client.connect 174.115.152.186:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players 10 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.