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PvE#14,945

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 9d ago

moddedcarbonpve
players now1of 10 slots
7-day average0peak –
rank#14,945top 67%
last wipe · restocked13d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW13d ago 1 – running 0
Wed 30 Sep, 15:27 UTC14d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC17d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC17d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC19d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC27d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Scavenger Isle - Local Dev?

Here are the tags Scavenger Isle - Local Dev lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): The cap is 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166822 (Build): It runs on build 166822; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Scavenger Isle - Local Dev in?

The Rust Vending Machine lists that feature Scavenger Isle - Local Dev are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on Scavenger Isle - Local Dev?

Generated by the game, the map on Scavenger Isle - Local Dev is procedural.

What rules does Scavenger Isle - Local Dev enforce, and what settings does it run?

No gather rate is given in the name of Scavenger Isle - Local Dev. 8 players is the default group size, and that is the cap here. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find Scavenger Isle - Local Dev?

You will find no region published for Scavenger Isle - Local Dev. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 174.114.223.30:28025.

How stable is Scavenger Isle - Local Dev, and is it currently online?

No stock on Scavenger Isle - Local Dev at the moment, last seen 9 days 7 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 15 September 2026.

What Rust version does Scavenger Isle - Local Dev run?

On Windows, Scavenger Isle - Local Dev is running Rust network protocol 2634 and build 166822. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does Scavenger Isle - Local Dev compare to other Rust servers in the rankings?

Over the last seven days Scavenger Isle - Local Dev ranks #14,945 on player hours, among the top 67% of all ranked servers.

What is the current player count on Scavenger Isle - Local Dev?

At the moment Scavenger Isle - Local Dev is offline, with a last sighting 9 days 7 hours ago.

Wipe schedule

When does Scavenger Isle - Local Dev wipe?

No next wipe can be predicted for Scavenger Isle - Local Dev, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 13 days 13 hours ago it made the world it is using now.

How does Scavenger Isle - Local Dev handle wipe day?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 21 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 2.

Getting in

What is the way to join Scavenger Isle - Local Dev?

In the Rust console (F1), type client.connect 174.114.223.30:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players The cap is 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166822
Build It runs on build 166822.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.