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Modded#5,403

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 10m ago

2x moddedcarbon
players now0of 100 slots
7-day average0peak 3
rank#5,403top 24%
last wipe · restocked11d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC3d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW11d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC17d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC18d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC19d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC19d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC23d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Always Small Maps 2x less decay?

The server browser reads these tags that Always Small Maps 2x less decay publishes: gmrust (Game mode): The standard survival game mode; mp100 (Max players): 100 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Always Small Maps 2x less decay in?

The Rust Vending Machine lists that feature Always Small Maps 2x less decay are: 2x Rust servers and Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules & map

What map is in play on Always Small Maps 2x less decay?

A procedural map, size 3,000 with seed 1305954996, generated by the game, is what Always Small Maps 2x less decay runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Always Small Maps 2x less decay?

The name of Always Small Maps 2x less decay gives 2x gather. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched on.

About the server

Where can you find Always Small Maps 2x less decay?

You will find no region published for Always Small Maps 2x less decay. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 173.90.239.20:28015.

How stable is Always Small Maps 2x less decay, and is it currently online?

The shelves show Always Small Maps 2x less decay in stock and online right now. The uptime counter points to a restart about 6 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 18 September 2026.

How well does Always Small Maps 2x less decay perform?

The 48-hour average for server fps is 238, and the floor was 230. Up to 45,450 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 2,523 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Always Small Maps 2x less decay run?

The setup: Always Small Maps 2x less decay on Windows, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Always Small Maps 2x less decay sit in the rankings?

Over the last seven days Always Small Maps 2x less decay ranks #5,403 on player hours, among the top 24% of all ranked servers.

What is the current player count on Always Small Maps 2x less decay?

You will find 0 players filling 100 slots in Always Small Maps 2x less decay as things stand. The seven-day average stands at 0 players, peaking at 3. The last 48 hours peaked at 22:00 UTC, when it averaged 1 players.

Wipe details

How often does Always Small Maps 2x less decay wipe?

No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 11 days 21 hours ago.

What can you expect on Always Small Maps 2x less decay when wipe day comes?

The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 2.

How to join

What steps do you take to join Always Small Maps 2x less decay?

Open Rust and press F1 for the console, then type client.connect 173.90.239.20:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players 100 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.