HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC8d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC23d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on HyperNode | Rust Development Server?
The server browser reads these tags that HyperNode | Rust Development Server publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find HyperNode | Rust Development Server in?
These Rust Vending Machine lists include HyperNode | Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on HyperNode | Rust Development Server?
HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on HyperNode | Rust Development Server?
There is no gather rate in the name HyperNode | Rust Development Server. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.
About the server
Where can you find HyperNode | Rust Development Server?
No region is published by HyperNode | Rust Development Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 172.96.160.200:7700.
How stable is HyperNode | Rust Development Server, and is it currently online?
No stock at present: HyperNode | Rust Development Server is offline, last seen 6 days 11 hours ago. Over 7 full days, the shelves were stocked for 15 of 168 hours (9%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What version does HyperNode | Rust Development Server use?
The setup: HyperNode | Rust Development Server on Linux, Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.
Population
What is HyperNode | Rust Development Server's rank among Rust servers?
The last seven days of player hours place HyperNode | Rust Development Server at #15,974, in the top 71% of all ranked servers.
Is HyperNode | Rust Development Server busy at the moment?
You will find HyperNode | Rust Development Server offline right now; its last sighting was 6 days 11 hours ago. The seven-day average stands at 0 players.
Wipe schedule
When does HyperNode | Rust Development Server wipe?
There are not yet enough recorded wipes from HyperNode | Rust Development Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 8 days 10 hours ago it made the world it is using now.
What can you expect on HyperNode | Rust Development Server when wipe day comes?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 1 hours after the wipe.
Join the server
What steps do you take to join HyperNode | Rust Development Server?
Open Rust and press F1 for the console, then type client.connect 172.96.160.200:7700. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://hypernode.gg/ for its website.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.