Hex Dev
Online 172.93.160.200:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:02 UTC1d ago | – | – | running | 1 |
| Sun 11 Oct, 18:44 UTC2d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC11d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC14d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC15d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC17d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC25d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC26d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Hex Dev?
gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Hex Dev tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Hex Dev appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Hex Dev are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules & map
What map is in play on Hex Dev?
Hex Dev runs a procedural map of size 5,250 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Fallout Vault 117 Map.
What rules does Hex Dev enforce, and what settings does it run?
The name of Hex Dev gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.
Server details
What is the location of Hex Dev?
There is no region listed for Hex Dev. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 172.93.160.200:28015.
What is the uptime like on Hex Dev?
Open for trade right now: Hex Dev is online. By its own uptime report, the last restart was about 7 hours ago. Across the last 7 days, it was available for 66 of 168 hours, or 39% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is Hex Dev lag-free?
Server fps over the last 48 hours averaged 19 and never dropped below 5. Up to 141,297 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,924 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What version does Hex Dev use?
The setup: Hex Dev on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does Hex Dev compare to other Rust servers in the rankings?
The last seven days of player hours place Hex Dev at #8,249, in the top 37% of all ranked servers.
Is Hex Dev busy at the moment?
You will find 0 players filling 40 slots in Hex Dev as things stand. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
Wipe info
How often does Hex Dev wipe?
There is no way to predict the next wipe at Hex Dev, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 42 hours ago.
How does Hex Dev handle wipe day?
An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 7 hours after the wipe. Half the peak was kept until the next wipe in 67% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
How to join
What is the way to join Hex Dev?
Press F1 in Rust to bring up the console and enter client.connect 172.93.160.200:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.