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Modded#10,084

10x Development

Online NA 168.100.163.159:28010 checked 10m ago

10x weekly wipes moddedoxide
players now0of ? slots
7-day average0peak 3
rank#10,084top 45% · #1307 in NA
last wipe · restocked12d agoweekly schedule
next wipe · restock1d 23hThu 15 Oct, 17:45 UTC

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:45 UTC, in 1d 23h. Its weekly schedule tag · low confidence

7.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 1d 23hThu 15 Oct, 17:45 UTC
  2. 8d 23hThu 22 Oct, 17:45 UTC
  3. 15d 23hThu 29 Oct, 17:45 UTC
  4. 23d 1hThu 5 Nov, 19:00 UTCFW
  5. 29d 23hThu 12 Nov, 17:45 UTC
  6. 36d 23hThu 19 Nov, 17:45 UTC
  7. 43d 23hThu 26 Nov, 17:45 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW12d ago 0+1 queue – running 0
Mon 21 Sep, 18:37 UTC21d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC27d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on 10x Development?

The server browser reads these tags that 10x Development publishes: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The cap is 0; ts32 (Group limit): Teams cap at 32; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; modded (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): The server browser lists it under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who is behind 10x Development?

With 5 other servers we track using the same atlasrust.us hostname, 10x Development is most likely run by one operator.

On Rust Vending Machine, which lists and filters can you find 10x Development in?

The Rust Vending Machine lists that feature 10x Development are: 10x Rust servers in stock, Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Settings and rules

Which map is currently on 10x Development?

10x Development runs a procedural map of size 5,500 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Vitality Custom Map.

What rules does 10x Development enforce, and what settings does it run?

The name of 10x Development gives 10x gather. 32 players is the most a group can take. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of 10x Development?

With its NA tag, 10x Development lists in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 168.100.163.159:28010.

How stable is 10x Development, and is it currently online?

The shelves show 10x Development in stock and online right now. The uptime counter points to a restart about 6 minutes ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is 10x Development lag-free?

Server fps over the last 48 hours averaged 67 and never dropped below 67. Up to 232,751 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 5,133 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does 10x Development run?

On Linux, 10x Development is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does 10x Development sit in the rankings?

The last seven days of player hours place 10x Development at #10,084, in the top 45% of all ranked servers and #1,307 in North America.

Is 10x Development busy at the moment?

10x Development is holding 0 players at the moment. It peaked at 3 this week, and the average was 0. Its busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

Wipe details

On what schedule does 10x Development wipe?

The prediction follows its tag, since too few of 10x Development's wipes are on record to confirm the schedule. Thursday 15 October at 17:45 UTC is when its next wipe falls due. 12 days ago it made the world it is using now. The tags list a wipe every week.

How does 10x Development handle wipe day?

At their busiest, its recent wipes averaged 2 players. On the latest wipe the peak came at 0 hours, with a queue of 1. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 3 in the wipes that did not hold.

Join the server

What steps do you take to join 10x Development?

Press F1 in Rust to bring up the console and enter client.connect 168.100.163.159:28010. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts32,^o^z,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The cap is 0.
ts32
Group limit Teams cap at 32.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive every week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.
modded
Modded It sits in Modded: plugins or settings make the difference.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.